Home Creators Posts Import Register Favorites Logout

Downloads

Content

Book Of Stealth - Behaviour Based Sneak Overhaul (v0.1)  Not fully tested, there may be bugs.  Report them in the discord server.Requirements: Nemesis (make sure Book Of Stealth patch is checked)  Features:  Dynamic Sentry System:Cities, major towns, fortresses, camps and bandit settlements will have assigned sentries. The larger the area the more sentries there are. Each sentry visibly carries a war horn (the style of horn depends on their affiliated faction).   In a fight, sentries will first try to sound the alarm by blowing the horn, unless you manage to interrupt them.   Alarms can and will chain; if one sentry blows a horn and another one hears, the latter sentry will sound their own horn.Each blown horn attracts attention from the sentry's allies within a large radius, so it's best to take out sentries before they can react if you're playing a sneak focused character.  Works with mod-added NPCs and locations as long as they use the same factions and keywords as vanilla.  Animated, Non-intrusive, NPC Usable Tools:Mask - Face mask that hides your identity, as long as you aren't seen putting it on or off. Bounties accumulated while wearing a mask are kept separate from the player's normal bounty. If the player gets caught , both the mask bounty and normal bounties are combined. Comes with mask equip/unequip anims (by @slimTHEalien ) that are blended to player movement.  Smoke bomb - A thrown item that deploys a cloud of smoke that momentarily staggers their enemies and makes them blind.  Lightweight and behavior-driven.Uses clean and short scripts and relies on behavior components where possible to prevent lag or high script load.  Coming in the next few updates :- Full NPC support (making non-player characters utilize their tools effectively)- MCM- Simple shadow camouflage and blending in with crowds/nearby NPCs- Detection tweaks and race detection (nighteye, scent, etc.)  - Better looking bomb throw anim (kinda rough rn)- Mask support for beast races (rn argonians and khajits have misaligned facemasks)Credits: slimTHEalien for the crisp mask on/off anim  Thanks: Distar, for teaching behaviorNote: And no, I didn't take the meshes or textures from the mod Face Masks of Skyrim, I only edited the vanilla assets to make the mask mesh, and the FMS author did something similar, that's why they look alike.Revision Update 7/2/2022(0.1.4):Fixed bug where mask on/off animation would play randomly on specific idles. Rerun Nemesis.

Revision Update 7/1/2022 (0.1.3):

Fixed bug where NPCs did the blacksmith idle animation randomly in place of other idles.

Revision Update 6/27/2022 (0.1.2):Fixed mask not working bug.

Comments

DJLegends

hmm does it uses ck scripting or skse scripts

Naotenho nome

Can't wait to give it a try, just one question to be sure, it's best to not use BoS along with "Realistic AI detection 2" right ? Since both mess with the detection.

Serados (edited)

Comment edits

2026-09-07 19:00 ohh so this is the culprit that makes even the children do some blacksmith stuffs in the middle of the road hahaha
2022-07-02 02:08

Błażej Kandzia

If Skyrim gets a stealth system similar to AC Unity or other Assassins, I am playing it till the day I die.

Paul

Very cool. However I’m travelling with Serana, and whenever we enter combat she toots on a horn…