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Requirements:Requires MCODoes not require Payload Interpreter

Comes with pre-patched animations.

Changes:-Support for more actions, such as bashing, left attacks, right attacks.

-Now takes into account angle as well as distance

- Robust weight priority system to support multiple actions. Tweak bash, normal attack, power attack, idle animation chance/distance/angle on a per animation basis via annotations.

- Dedicated annotation to start SCAR: exclude or include animations in SCAR by removing or adding the annotation SCAR_ComboStart

Annotations have been completely changed so this will not work with animations patched for previous versions of SCAR

Annotation documentationPatcher here: https://www.patreon.com/posts/68796905update 7/11/2022: fixed formid errors.

Comments

Serados (edited)

Comment edits

2026-09-07 19:00 Hi Monitor! So i just have to wait for the updated patcher for this version and i could just re-run it to my own movesets just like before right?
2022-07-06 12:31

Luis

Hey!! Does this support AE?

Thekittymix

So if we just use adxp do we still need to patch its anims?

Anesthesin z

Got following error from loot, is it expected? scar-adxp-patch.esp contains records that have FormIDs outside the valid range for an ESL plugin. Using this plugin will cause irreversible damage to your game saves. The valid FormID range for ESL plugins is FExxx800-FExxxFFF in Skyrim Special Edition and FExxx001-FExxxFFF in Fallout 4. If this plugin was uploaded in this state, the error should be reported to the author.

Angel

EnableDebugOverlay was left on "true" in this release. If you are getting unwanted cones of attack, change that to false on SCAR.ini

MrG

Why is there a file conflict with Better Third Person Selection?

Serados

Btw is this a complete replacement for the 0.14? since it has different esp. Also it seems this version makes the enemy MORE passive? or is there something i miss.

Bivash

does this support ADXP| MCO movesets out of the box?

Lloyde Gildner

Im having some confusion i believe. I cant get the animations to work after the patcher. When i load nemesis it see the payloader patch and scar(null) but no adxp patch. whats up with that?

Mark Gerard Acosta

Question about the load orde of scar.esp and scar-adxp-patch. LOOT put the patch esp above the scar esp. Is that natural or should I flip the order.