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As I told you, today I’m doing animations. There are relatively few threesome animations in the market, and not all of them use the same genitalia asset I use for the characters. Today is one of those dreaded days when I need to use an animation not designed for the MC’s dick.

So, I have three characters moving and a static dick. Obviously, it doesn’t look good or fit where it should. I need to adjust the dick position inside the pussy for each frame while avoiding the “jumpy effect”. There are some tricks to it I won’t deal with in depth (like adjusting the even frames and letting Daz Studio interpolate the odd ones, and then check and adjust the needed ones).

But, and here comes the reason for this screenshot, the dick should fit almost perfectly inside the pussy in each of the frames (at least what will be visible). The girl we are seeing in the background is already adjusted (yes, even characters not in contact with the dick should be adjusted because of size and proportions different from the base models), and we have a transparent MC and a transparent braided girl in the foreground, leaving only the genitalia visible.

And four cameras, so I can see it from every angle for each one of the frames I adjust. Daphne’s pussy’s interior is the dark/red sleeve, so you can see that the frame is almost how it should be. Only 120 more to adjust to finish the animation.

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Comments

ventue01

I think I speak for the majority of the folks when I say that we really appreciate your attention to detail :) Also, the x-ray thing is... kinda hot, nlg!

Nova

well that's gonna be in my nightmares now 😲

Rico

There is another AVN I played that had the X-Ray view as an clickable option in scenes. Tried it once. Not really my thing. But that's just me. It's certainly not a deal breaker.

Tropecita Games

XRay was never my thing. That's why I never used it. But hiding the body, like in this case, is the way to do it efficiently.

Tropecita Games

Not really XRay in this case, but the body of the vagina owner is hidden. Because of the perspective, it looks like it, but the girl in the background is a different girl.

DannyB

Can't say I like it but It's your VN so try it. Thanks for the update.

Tropecita Games

Oh, that's not how it will look. The girl in the background is Scarlett, and the pussy is Daphne's. I work like that because having her gorgeous body on screen doesn't allow me to see the alignment, so I hide her (except for pussy and braid) to work in the animation, but the final scene will have our beautiful redhead visible.

Shadow

Thank you for this insight, I wanted to ask you but you preceded me ✌️ As I said before, in the last couple of updates I saw the your improvements and that small glimpse of your daily production confirm my expectations 🤩 Right in time for the next phase where the scenes will become even more explicit 😎 I guess now are not the hair your nemesis but the MC's dick, what a twist 🤣

Tropecita Games

Hair is only a problem when it's dforce (simulated gravity). Since it moves naturally downwards during the animation, it should return to its starting position when the loop ends. MC's dick is always an issue because animations use standard proportions, and neither he nor most of the girls comply with them, so it doesn't align perfectly and needs retouching. The same happens with hands and feet touching any surface; a bit of adjustment is always needed. The workload is big because there are a lot of frames (I use animations that range from 121 frames to 541).

LeonDWfromNM#2023

What exactactadickawatchahecka is that image posostabee?

LeonDWfromNM#2023

Sorry but it looks like a oddly malformed double D Futa but not so sure about the missing? P Part..

Ivan Escuder

Gracias a los dioses esta no es imagen final de nada!!! Carne de pesadillas... . Fuera coñas con cosas asi uno ve lo dificil que es ,para un profano como yo, tu trabajo. Gracias de verdad

Shadow

Nice, I still remember the weird effects on Daphne's braid during her first time after the medieval date. Good to see that her beautiful hair are not a problem anymore 😉 About the time required for frame-to-frame animations this is a problem shared with other devs experiences I hear sometimes, the only way is to prepare a good amount of patience and stay focused on details until the end of the scene. But look at the bright side, all that intensive workout is giving its fruits 💪🏼 Stay always healthy, don't overload yourself 🙏