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Hello patrons!

Some people have reported that after defeating Gremnoch, the bricks reappear and block progress in the Intruder questline. There are also some inconsistencies with Merishya’s quest, where the key is not always dropped depending on the order in which you complete it.

This happened because I tried to fix the quest events in a way that would remain compatible with old saves. Unfortunately, this introduced complications that would be more easily solved if the next release is not compatible with previous saves. This would allow me to implement, in the dungeon, the same quest system we developed for the open world.

That said, I would prefer to resolve everything at once, to avoid releasing yet another patch that wipes progress in the near future. So far, these are the quests I have noted for review:

Demoness Predicament: If you defeat Brooke before speaking to Merishya, she does not drop the key to Merishya’s cell.

Intruder: After defeating Gremnoch, reloading the game causes the brick wall to become visible again.

Goblin Cave: Sometimes the goblin does not appear at the end of the dungeon, though I believe this was fixed in the last patch.

Some players also reported issues with the Inventory system.

Are there any other quests (such as Reaching the Hall, Defeating Michael, or others) that behave inconsistently depending on the order you trigger events? If so, please let us know, so we can work on a definitive patch for version 0.28 in the coming days.

The same applies to the Open World quests, though those are easier to handle since they already use our new quest system.

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IsmarkShad

Soo in playing the prologue, there were many instances where the skip logo was appearing in the bottom right corner. Also when the massage scene occurs Kalyskahs hair goes back to the default setting, so you have to save the game and load back and it reverts back to the custom hair the user put. Also inner eye color is only set to red and not users preference on eye color. In the scene by the bushes, it depends where you are but during the s scene the dialogue from the pesky pirates also starts speaking. The S scene by the bushes too, depends on what position you are in characters are below ground. The glitches are still occurring when recuing the Hexblade captive. In the Fallen Temple.. When most cutscenes plays the game is frozen. Characters do not move and the scene is obsolete , I have to skip until it ends. The goblin does not appear in the end and the wall has a block as the dev previously reported but that is all on my side. Its getting better and better though.