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Poll

[Poll] What should we focus next?

  • Gameplay 32
  • Story\Lore (A.k.a. Focusing on the quests of the surface world) 31
  • Erotic Scenes 30
  • More dungeon areas to explore 3
  • Fixing bugs (Please, report them) 5
  • 2019-04-07
  • 101 votes
{'title': '[Poll] What should we focus next?', 'choices': [{'text': 'Gameplay', 'votes': 32}, {'text': 'Story\\Lore (A.k.a. Focusing on the quests of the surface world) ', 'votes': 31}, {'text': 'Erotic Scenes', 'votes': 30}, {'text': 'More dungeon areas to explore', 'votes': 3}, {'text': 'Fixing bugs (Please, report them)', 'votes': 5}], 'closes_at': None, 'created_at': datetime.datetime(2019, 4, 7, 5, 56, 44, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 101}

Content

Hello everyone, Corintio here!

The surface world will take two months to be done, since we need to add quests, and voices and so on, BUT, the landscape is already done and the first small village will probably be done on the next few weeks. And then I thought about something: "Do we really need to wait for the quests to show something happening there?"

Then I decided to make this poll about what content we should focus next to know your opinion, not just about this matter, but also about what would you like to see happening on the short term:

I thought about explaining each of those options but then I thought: "Nah! Let's hear from them!" So I would appreciate A LOT if you could, after you vote, maybe make a comment explaining  your vote or what in that area you would like to see.The fledgling Terra-tan is giving so much feedback and ideas and that's something that we love to hear. So please, comment, like the posts off other people that have similar ideas that you have and let's see what will come out of this! =D

Files

Comments

lustfulillumination

Ps. The lipsync is a forbidden matter. We know that it sucks right now, but we are going to improve it in time! hahaha

Night2078

Well. In my opinion, Gameplay is a really big factor of any game and how polished it is. So for that, i think Fixing bugs und making a solid gameplay is really important. I know it is an Erotic RPG, but focusing on Erotic Scenes just don't feel right. I would even say it is the least important thing. More (dungeon) areas to explore is always nice. I picked Gameplay, Story/Lore and Fixing Bugs, because it's in my opinion important to have a polished and most possible bugfree game, with solid gameplay. A nice overworld (and it shouldn't be to big btw) filled with nice and interesting quests (or locations to explore) is a big plus (for me).

Carlos Vasquez

I think the same you should focus on gameplay and story/lore. What is great about this game is that it's actually a game that I would play to have fun. The erotic content is a great plus don't get me wrong, I like that content in games like The Witcher, Mass Effect and Dragon Age. But here you have a game that not only will be remembered for the erotic content but for a great Story and gameplay.

Terra-tan

I personally think that every team has their strengths and you should play to them, but I'm not sure how many are part of your core development, so I don't know how many of you have large overlapping roles as well. But I do agree that you need to solidify the core mechanics of the game first, because everything needs to be built on that. Once you know how everything is going to work, you can polish it up and everything else will just build on top of that. You don't need to actually have stories for the quests written up completely, but be sure you know the system you're putting in place for it and set up the framework... like Every quest and interaction can have faction points, and getting so many progresses your rank, or it could be purely by quest participation and completion gains you points, can you lose points by participating with certain factions? Do you want to limit how many NPCs there are on these branches? Basically, just be sure to get the core things out of the way and then people can test those systems. With people testing the story based systems, it would actually be good not to have the detailed story at first because you want to make sure it works. Also... there is no point to having dungeons to explore if you don't have the mechanics in place to explore them, right? Once that's in place you can build dungeons around the mechanics. Sure we want the game now now now, but you can't really just do what we want, you need to do what's best for the project, and that is always laying the groundwork.

Joe Mac

I too picked gameplay and surface world framework. I think it’s important to have it out there so you can build upon it from there in order to add new dungeons or erotic scenes later. Once the surface world is in place you can add npcs and quests and start polishing it up. So far this game is shaping up to be pretty awesome and I’m glad to be a part of it.

Spardajackal

For me, gameplay is a massive thing so of the game is nice to play then everything else will follow on from there

Solstorm

I agree with good game play, everything else falls into place. Good game play gives more immersion.