[Poll] Changes on the combat? (Patreon)
Published:
2019-10-28 23:22:20
Imported:
2026-06
Content
Hello everyone, Corintio here!
I have a very important poll for you today. We have received a lot of good and a lot of bad feedback regarding our current combat system... Well, since people on forums and things of the sort usually comment when they don't like something instead of when they do, we might be receiving more negative than positive reviews regarding this matter =P
So I think it's time for us to make a poll to see what can be done about it. I'll leave here some options with pros and cons and then I'll add them on a poll for you to vote.
Combat 1 - Guard System
This is the current form of combat that we have. You need to protect yourself thinking about incoming attacks in 3 directions. Each of the three-guard modes has its attack animations that can be mixed to create unique combos. The combat as it is right now is not done yet, there are still some features that we need to add, those familiar with games like for honour can understand the direction we are aiming for: To add the possibility to grab enemies, to have unblockable attacks depending on the combo you are doing and attacks mixed with dashes. On this mode, parrying attacks is very handy because it will expose your enemy for a while in case you manage to press RMB in time. Locking on a target is the only way to fight them, this system works well when you are fighting a single enemy. If this option wins, we will keep the combat as it is, but add more depth and mechanics to it. Your mobility here is smaller because you need to think carefully about each step you take. There is no roll system, only a side step and the mist form.
Combat 2 - Light and Heavy attacks + Defending being a button
This is what I think is the most popular combat style in games nowadays. Games like witcher have it, Dark Souls too. With this, you can fight the enemies without the need to lock on targets, because the right mouse button will make you go to the guard mode, where you will block incoming attacks. Each attack you block will drain a bit of your stamina and your guard will break and leave you vulnerable in case your whole stamina is drained. If you simply press the left mouse button you will start a chain of light attacks, if you hold shift + LMB you will start a chain of heavy attacks. You can parry attacks by doing a "timed block", which is by entering on your guard mode when an attack is about to hit you. Locking on a target is handy when you are fighting a boss or something with high mobility, but not necessary to win a fight. With a good evasion system, your mobility can be very decent during combat. Probably spliting it on side step and a roll.
Combat 3 - Stylish Hack'n slash
This is the simpler one to learn and get a hang of, but it is heavily complex to implement because it requires A LOT of animations for each weapon. So this combat would probably limit Kalyskah to use a sword or her claws, at least for a while. This is the combat style for games like Devil May Cry. You can jump and attack enemies, throw them in the air, double-tap some keys and then attack to make a different animation and your mobility during combat is very high. This is a good combat style when you have many enemies at the same time on screen, which for performance reasons, we won't have on Kalyskah. Locking on a target is only useful for some skills that might bring enemies towards you or the other way, and also for the game to recognize some inputs like "back and forward + attack". Other than that, you don't necessarily need to do it.
Combat 4 - Your idea.
Post it there and if it is a good one, we can make another poll with it and see what other people think.