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Poll

Serious poll about a temporary change in strategy

  • Work on Public releases for the next 2 months and use patron tiers as a way to show sneak peaks, test builds and polls for what we will add. 53
  • Keep working on Patron releases for the next months and leave the public demo behind on the newest content and polishment we do. 26
  • 2019-10-29
  • 79 votes
{'title': 'Serious poll about a temporary change in strategy', 'choices': [{'text': 'Work on Public releases for the next 2 months and use patron tiers as a way to show sneak peaks, test builds and polls for what we will add.', 'votes': 53}, {'text': 'Keep working on Patron releases for the next months and leave the public demo behind on the newest content and polishment we do.', 'votes': 26}], 'closes_at': None, 'created_at': datetime.datetime(2019, 10, 29, 18, 49, 50, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 79}

Content

Hello evryone, Corintio here!

I have a very important question to ask you today, but first I need to give you some context:

We have gone 3 months without releasing a public demo of the game, and many people that reviewed our posts on forums and things of the sort have said that we "take forever" to release content, even though here, on patreon, we have been releasing steady updates. 

The current state of the game is not shaped to what we want as a first impression for the public, yet. and it has come to our attention that we needed to make serious attempts to polish both the combat and on the erotic scenes, that right now feels kinda dull and amateur.

There are some bugs on the save\load system that we need to fix before we proceed to version 0.9 

The reviews we have on big adult game's sites like Fapnation and F95 are really bad exactly because of those refinements that we need to do.  

So we have been thinking, having more people following our work in the more public setting and also getting some more of positive reception from the community would be a good way to grow our patreon and by doing so, to grow our game.  At this moment, making patreon only updates over the next month or two would mean that we would be providing a "broken" version of the game as the first impression to the public, which could potentially cause new followers or patrons to lose interest.   

One idea of ours is that on the next two months we work on public releases, refining the core elements of the game and attempting to broaden our audience but then use the patron tiers as a way to make steady polls of the new content, gain more incredible feedback, and of course using it as a way to provide sneak peaks into the animations and scenes and communicating with patrons individually.  Because we have some quests already written, the priority and the order of adding them into the game would be up to you guys.  

Appreciate any feedback and ideas you guys provide so please give us your opinions! 

NOTE: To better explain how this would work:The idea is to release the Patreon patches as usual, but don't hold them for as long as we have been doing on the past 3 months. They would go public a day or two after we manage to make a stable version of the game. So we can keep the public version up to date at least until we feel that it has enough content to go back to wait a whole month before getting something new.

Comments

EnigManic

I understand your concern about not wanting to discourage new patrons and followers. It is a valid concern but I think it is more important to continue working on improving the game's stability, at least where the primary features are concerned. I don't think there is a simple solution but perhaps a middle option?

Carlos Vasquez

It's very complex situation.... as a Patron I wouldn't feel discouraged if you polish the public versions but on the other side I don't really think that focusing on public versions would make an increase in patrons. People this days the love to talk thrash about everything without even trying or supporting the product itself.

FreshRevenge

I think that if you are not totally relying on Patreon for your financial support than it should be okay. But when people put money down on something, naturally they expect results or updates. As far as public builds, use them to attract new followers or patreons. But only after you have got them into a state that would be perfect at least. This way they don't think it's unplayable and buggy. As a patreon I don't mind the bugs. However does this post mean you are delaying the October build?

lustfulillumination

The idea is to release the Patreon patches as usual, but don't hold them for as long as we have been doing on the past 3 months. They would go public a day or two after we manage to make a stable version of the game. So we can keep the public version up to date at least until we feel that it has enough content to go back to wait a whole month before getting something new.

Jeno

Best bet is to get a really solid "vertical slice" going, so people know what kind of quality they can expect going forward. That's how I became a patreon. Tried the first demo and found it very promising.

Teremaster

I reckon try to keep the public version as polished as possible, but still keep it a lil behind on the newest stuff