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The game is NOT using/applying Playstation HDR Calibration app settings.

Measured Peak HDR Brightness of the game will reach a range between 1.000-1.500 nits but there is no way to control/modify it.

For this reason it is suggested to use Dynamic Tone Mapping in order to offset potential highlights clipping and lost detail in bright areas.

Leave the regular "Brightness" slider to Middle/Default as it already corresponds to a balanced/correct exposure and gamma.

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Audax

Hmm... could you maybe retest this? The game looks really washed out on my QD-OLED monitor and I really cant figure out how exactly to set the brightness slider