JaneSimsten’s chat
i opened the Estates package file in s4s and searched ‘build’ and it seems like the farm improvement is missing two files that the other improvements have. each improvement has a corresponding file named in the following manner: “simsten_RR:loot_estate_build[name]”, “simsten_RR:estate_cheat_build[name]” and “simsten_RR:estate_si_build[name]” where [name] is the name of the improvement.
there is only a ‘simsten_RR:loot_estate_buildfarm’ file, but none of the other two. i think this is why the farm improvement doesn’t show up as an option to pay for or cheat onto an estate, regardless of its grandeur or maintenance level.
there is also a ‘simsten_RR:estate_si_renovatefarm’ file and a ‘simsten_RR:loot_estate_improve_farm’ file, but these options also dont show up in game either. i thought this was to be expected since i’m unable to build a farm in the first place but after testing different estate combinations i found that once at the highest grandeur level, the option to renovate the park shows up even if you haven’t built the park yet.
so yeah, idk how to mod so i have no idea what to do about any of that but i just wanted to let you know since it seemed like an oversight. i just noticed that the mod guide pdf states that a home farm is a possible estate improvement and i knew i had never seen the option before despite having had this mod for ages so that’s what sent me down this whole rabbithole.
thank you for the time you spend to make always a better modding <3
i wanted to try adding more options to the parasols by recolouring the ones available (i like trying to match my sims’ parasols to their outfits). would it be enough to just add swatches to the parasols file in s4studio and recolouring them as normal or will they not show up without some special tuning?
I really love your functional objects and I always play with them with pleasure, each of my sims has its own makeup, its own hairbrush, each family its own bell hidden inside the roof so that it seems like you can hear the church from every house, they make everything very immersive, I don’t limit myself to musicians,
so I thought I’d ask you to evaluate this idea:
I have dowloaded some beautiful cc of musical scores by Felixandre and Pierisim, and I thought it would be nice to click on them and ask the sims to sing, you know how the option already present in the Christmas tree of EA … with the musical scores it would always be available
Thank you for your hard work I;m enjoying everything you have
Thank you Galdie once again you knocked it out the box I’did a Asian house and lost it because of update s but I stell have theso now I can really do it right this set is beautiful, I always be antisepticing your monthly contribution
Is there a way to get eligible sims from other households to autonomously present to the queen? I want to try a Regency legacy save, but don’t want to have to manually go into each household each time a sim ages up.
i’ve started getting last.exceptions when telling my sims to ‘open parasol’. they glitch and t-pose and reset without opening anything. i tried this in a new save with a fresh install of the latest regency romance mod post. at happens to all sims i have tried it with. i cant get mccc or be to generate an exception for this on a fresh install but it is a consistent issue
i have a video of the glitch happening but idk how to send it in this chat. i initially thought the glitch was my fault because i edited the parasols file in s4studio to add more swatches to it like a said in my message in this chat 5 months ago, and the initial BE report said this:
“Exception in Sim Timeline: Exception running Element (RuntimeError: [rmccord] enter_carry_while_holding: Interaction Charlotte DuBreaux running simsten_RR:si_carry_openparasol:38 on None (guaranteed) does not have a carry_track, which means its animation tuning doesn’t have a carry target or create target specified in object editor or the posture manifest from the swing graph does not require a specific object. StackVar: Not Found: process _auto_constraints )
/RegencyRomance_Parasols.package
Invalid Tuning
Charlotte DuBreaux running simsten_RR:si_carry_openparasol:38 on None (guaranteed)”
so i assumed that my added swatches were not being recognised by the rest of the mod. the new swatches were working fine up until now tho, so i thought maybe the new patch changed that. thats when i tested this again with a fresh install of the original mod on a new save and found that the issue still persisted. so yeah, it seems to be a problem native to the mod itself :/
Hi Jane! Thank you for all of your creative hard work! Do you have any plans to make your dancing activities and skills a separate mod? I don’t have any plans to do a regency-type save file for awhile and your dancing script would be AMAZING in my save files. Sorry if this has been asked and answered already! Thank you!
Love your work. Wish EA would hire you to do a Regency Pack!
I have a request to help make the game more realistic. I have looked everywhere and only found a mod that is no longer updated on MTS. Of course, your creation adds the advantage of scandal. Historically only heterosexual relationships were accepted. A heterosexual mod is important for accurate game play. Not that you can’t choose to change sexual interest of playable sims but that all sims are created heterosexual and not exploring. I suggested to EA that they add a slider in order to choose the amount of heterosexual, bisexual, and homosexual. A friend had added this to Sims 2 years ago. He has since died. I like my worlds to be historical. Every time I change my workers, a new worker is sent.
hi so i keep getting an error which causes my game to crash before BE can scan and generate a report for it and lastexception.com was completely useless and unhelpful (it just said"unknown error") so i asked Claude to interpret the lastexception and it said this (btw it seems to think im the mod author, idk why tho):
🔴 The Error: RecursionError: maximum recursion depth exceeded
The game’s Python scripting engine hit an infinite loop. A function kept calling itself (or a chain of functions kept calling each other) until Python hit its recursion limit and gave up. This is what caused the desync.
🔎 Exact Cause: A Mod Conflict Between Two Mods
The traceback tells a very clear story. Two mods are colliding:
Mod 1: simsten_regencyromance (your own mod, being compiled from C:\Users\janes\Documents\MODDING\compiler\for_compiling...)
Mod 2: NisaK (WickedPerversions) + WickedWhims v187.16
Here’s the chain of events that caused the crash:
simsten_regencyromance’s timers.py fires a wealth loop (a repeating timer).
That calls social_classes.py → update_active_household_wealth_traits → RR_try_assign_wealth_trait → assign_wealth_trait.
This triggers the game’s add_trait function on a Sim.
NisaK intercepts add_trait via its injector (nisa_add_trait), then calls nisa_add_fake_trait.
Adding the fake trait triggers _apply_trait, which updates relationship data.
That fires an attraction refresh (attraction_tuning.py → refresh_attraction).
The attraction refresh tries to add a relationship bit.
Adding the relationship bit fires another event (_send_relationship_prechange_event).
WickedWhims intercepts the relationship test call (_wickedwhims_on_relationship_test_call).
WickedWhims checks relationship scores, which involves reading continuous statistics.
Reading the statistic calls _update_value → date_and_time.sub → date_and_time.init.
💥 This triggers another trait add, looping back to step 3 — infinite recursion.
In short: your mod adds a trait → NisaK hooks into that → triggers attraction update → WickedWhims hooks into that → triggers another relationship event → loops back to adding a trait again.
👤 You Are the Mod Author
One important detail: the file path C:\Users\janes\Documents\MODDING\compiler\for_compiling\simsten_regencyromance\ strongly suggests you wrote the simsten_regencyromance mod yourself. This isn’t just a user with a mod conflict — you have direct ability to fix the root cause.
🛠️ How to Fix It
As the mod author (recommended fix):
The loop originates in your wealth_loop timer calling assign_wealth_trait repeatedly. A few approaches:
Add a recursion guard in assign_wealth_trait — a simple boolean flag like _is_assigning = False that prevents re-entry while a trait assignment is already in progress.
Defer trait assignment outside the event chain — instead of assigning traits directly inside a timer callback that can trigger cascading events, queue the assignment for the next game tick using alarms or add_job_call.
Check if the trait is already present before calling add_trait, so NisaK’s injector never gets triggered unnecessarily.
As a user (temporary workaround):
Remove either NisaK/WickedPerversions or WickedWhims and test — one of them is the amplifier that turns a simple trait add into an infinite loop.
Alternatively, disable the wealth loop feature in your Regency Romance mod settings if it has a toggle.
📋 Other Notes
This happened after 50 minutes of play (Client Session Time: 3000 seconds), while the loading screen was active (LoadingScreenActiveFlag: 1) — so it likely triggered during a lot/world load.
BetterExceptions (v3.16) is installed and flagged no bad CC objects, which rules out corrupted custom content.
Same system as before: Intel UHD Graphics on Windows 11, same game build 1.121.372.1020.
im not sure what to do here, i have the most up to date version of both mods, i wasnt sure whether to put this in your chat or nisa’s but it seems like regency romance is at least starting the issue
im trying to paste the lastexception text here but patreon is saying the message is too long
v3.16TrueTrueFalseNot available. More info may be in BE Report.26e91ae74bbf5e7ea69aa0a56desyncea.maxis.sims4_64.15.pc2026-03-06 00:28:02Local.Unknown.Unknown.1.121.372.1020-1.300.000.234.Releaseexceptions_feedback.py:186e91ae74bbf5e7ea69aa0a56Exception raised while trying to run a test event in test_events.py: (RecursionError: maximum recursion depth exceeded while calling a Python object) Traceback (most recent call last): Caught and logged: File “Lib\threading.py”, line 885, in bootstrap File “Lib\threading.py”, line 917, in bootstrap_inner File “Lib\threading.py”, line 865, in run File “C:\Users\janes\Documents\MODDING\compiler\for_compiling\simsten_regencyromance\timers.py”, line 60, in wealth_loop File “C:\Users\janes\Documents\MODDING\compiler\for_compiling\simsten_regencyromance\social_classes.py”, line 127, in update_active_household_wealth_traits File “C:\Users\janes\Documents\MODDING\compiler\for_compiling\simsten_regencyromance\social_classes.py”, line 103, in RR_try_assign_wealth_trait File “C:\Users\janes\Documents\MODDING\compiler\for_compiling\simsten_regencyromance\social_classes.py”, line 78, in assign_wealth_trait File “Server\sims\occult\sim_info_with_occult_tracker.py”, line 75, in add_trait File “Server\traits\trait_tracker.py”, line 100, in add_trait File “E:\Python3_7_0\version_vault\patreon\2_3_2d(1922515022)\NisaK\utilities\nisa_injector.py”, line 25, in wrapped_function File “E:\Python3_7_0\version_vault\patreon\2_3_2d(1922515022)\NisaK\wickedpervs\sex_framework\injections\trait_tracker.py”, line 28, in nisa_add_trait File “E:\Python3_7_0\version_vault\patreon\2_3_2d(1922515022)\NisaK\utilities\nisa_injector.py”, line 17, in protected_original_function File “E:\Python3_7_0\version_vault\patreon\2_3_2d_(1922515022)\NisaK\patches\traits\injections\trait_tracker.py”, line 22, in nisa_add_fake_trait File “Server\traits\trait_tracker.py”, line 765, in _add_trait File “Server\traits\trait_tracker.py”, line 841, in _apply_trait File “Server\relationships\relationship_tracker.py”, line 418, in add_known_trait File “Server\relationships\relationship_service.py”, line 1089, in add_known_trait File “Server\relationships\sim_knowledge.py”, line 92, in add_known_trait File “Server\relationships\sim_knowledge.py”, line 71, in _on_change File “Server\event_testing\event_manager_service.py”, line 266, in process_event File “Server\event_testing\event_manager_service.py”, line 373, in _process_test_event
File “Server\relationships\attraction_tuning.py”, line 145, in handle_event
File “Server\relationships\attraction_tuning.py”, line 199, in refresh_attraction
File “Server\interactions\utils\loot.py”, line 746, in apply_to_resolver
File “Server\interactions\utils\loot_basic_op.py”, line 303, in apply_to_resolver
File “Server\interactions\utils\loot_ops.py”, line 2039, in _apply_to_subject_and_target
File “Server\relationships\relationship_bit_change.py”, line 203, in apply_to_resolver
File “Server\relationships\relationship_bit_change.py”, line 216, in _perform_bit_operation
File “Server\relationships\relationship_tracker.py”, line 257, in add_relationship_bit
File “Server\relationships\relationship_service.py”, line 835, in add_relationship_bit
File “Server\relationships\relationship_objects\relationship.py”, line 433, in add_relationship_bit
File “Server\relationships\relationship_objects\relationship.py”, line 993, in _send_relationship_prechange_event
File “Server\situations\situation_goal.py”, line 1136, in handle_event
File “Server\situations\situation_goal_targeted_sim.py”, line 446, in _run_goal_completion_tests
File “Server\event_testing\resolver.py”, line 1408, in call
File “Server\sims\masked\v187.16\injector.py”, line 26, in _wrapped_function
File “.\WickedWhims_v187.16\wickedwhims\relationships\features\white_romance_ts4_injections.py”, line 376, in _wickedwhims_on_relationship_test_call
File “Core\caches.py”, line 296, in wrapper
File “Server\relationships\relationship_tests.py”, line 320, in call
File “Server\relationships\relationship_tracker.py”, line 125, in get_relationship_score
File “Server\relationships\relationship_service.py”, line 534, in get_relationship_score
File “Server\relationships\relationship_objects\relationship.py”, line 288, in get_track_score
File “Server\relationships\data\relationship_data.py”, line 768, in get_track_score
File “Server\statistics\base_statistic_tracker.py”, line 545, in get_user_value
File “Server\statistics\base_statistic.py”, line 419, in get_user_value
File “Server\statistics\continuous_statistic.py”, line 321, in get_value
File “Server\statistics\continuous_statistic.py”, line 687, in _update_value
File “Server\date_and_time.py”, line 342, in sub
File “Server\date_and_time.py”, line 398, in init
RecursionError: maximum recursion depth exceeded while calling a Python object
rtim=0
Client Session Time: 3000.01
Num Save Errors: 0
Num Load Errors: 0
Current Game State: 0x96d01090
LoadingScreenActiveFlag: 1
Origin Version: 13,658,3,6173
Modded: True
SystemInfo: Windows 11 10.0.26200 GPU: Intel(R) UHD Graphics 32.0.101.7084, GUID: 0E877DB9-D9C1-11F0-9DD5-F302C1498D31
i split it in half so the message would send, should i post this in nisas chat too?
I think it would make a lot more sense if you contacted her via private message.
and that you get into the healthy habit of introducing yourself, like, I’m a Sims player….
Does anyone know if gradual aging mod will ever be compatible with MC command center aging settings??
Like is this something that she is wanting to do, or is it not anything being planned on being updated?
when would u update
is there any way to guarantee a sim’s presentation to the queen goes poorly? or is it just totally random?
i’ve been playing with adeepindigo’s music lessons mod in my historical save and it’s been great, especially when using fashion authority to set a period-appropriate uniform for the music tutor npc that spawns in. and i think it would be really cool if there were a way to incorporate your custom instruments into it, since so far sims can only be tutored in piano, guitar and violin.
is there a way to make npc/currently non-active ton-member sims carry their parasols when on neighbourhood walkby? especially whenever it’s hot, or even just sunny? i have made several high-society household with period-appropriate outfits and made them ton-members and selected parasol colours for them but whenever i see them walking around the world, either at parks, stores or just walking past the house of the active sim, they never actually use the parasols. it could be a cheat feature like the “enable/disable fan autonomy” toggle. i think this addition would make historical gameplay much more immersive, if high society sims could be seen walking around in public with their parasols up.
Does anyone know how to download the Similization mod? Thank you ❤️