What's coming in v0.4? Sneak peek (Patreon)
Content
Time to show you what’s coming in the new update!
This update turned out fuсking huge. My current strategy is to pack the game with all the essential stuff and at least some amount of base content, and after that move to more frequent but smaller themed updates focused on characters. Let’s get into the essential stuff:
Loona & new sех scene
Loona won the last character poll for a new scene, and we finally finished everything needed to properly add her into the game! Her background will have a music track I especially love. I made it for another rhythm game of mine that’s currently sitting in a drawer, waiting for its time. So you’ll get another banger in the game on top of the SCP-682 track you liked.
We’re also finally introducing a new POV Missiоnary scene. It already comes with a bunch of customization outfits and even a couple of сum animations. To be precise, 26 new outfits for the new scene and 6 more for the old “stuck in something” scene. Looks like it’s time for me to add small “New” badges to new outfits so you don’t miss new content lol
Next big-аss feature:
20 Languages
I translated the game into 20 languages based on our analytics. Now the game is fully translated into these languages:
🇺🇸 English
🇧🇷 Português (Brasil)
🇩🇪 Deutsch
🇷🇺 Русский
🇲🇽 Español (México)
🇹🇭 ไทย
🇫🇷 Français
🇵🇱 Polski
🇹🇷 Türkçe
🇮🇩 Bahasa Indonesia
🇻🇳 Tiếng Việt
🇳🇱 Nederlands
🇺🇦 Українська
🇮🇹 Italiano
🇸🇦 العربية
🇮🇳 हिंदी
🇵🇭 Filipino
🇨🇳 简体中文
🇰🇷 한국어
🇯🇵 日本語
If we missed a translation somewhere, report on Discord or anywhere else in comments and we’ll fix the translation.
New scene preview: POV Hаndjob
We’ve only just added the second scene and we’re already ready to show you the next one! The game will include a this scene, but it doesn’t have customization yet. We’ll call these Preview scenes. On release, it will have сum animations and even a futа version!
UI overhaul
I’ve spent a week just fixing all the technical debt around the UI since the first 0.3 version. Now we have another menu layer for global settings and features. I also made it so that new players start in the new Popular category, which will include the most juicy and popular scene setups based on what our players choose. We’ve also added basic graphics settings like VSync and three window modes: windowed, borderless, and fullscreen. And there’s finally an Exit button there, which you’ve been asking for. Overall, everything is a bit more logical now, at the cost of having more buttons you can get lost in.
We’re finishing up polish and testing for the new update and then we’ll launch Early Access for Patreon subscribers. I think in a couple of days I’ll post the Early Access builds.