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So one aspect I want to add whilst exploring is dangerous Flora, to make exploring a little more Dangerous. This is what I was thinking for each Element:Nature - Good ol' Vine whip - get to close, you're going to get smacked

Fire - slow but heat seeking fire sprites that will dissipate after a time

Ice - Will shoot ice daggers into the air as a warning to give you then a chance to prepare and dodge, then quickly fly into your directionLight - Straight up laser beam that will shoot at regular intervals

Twilight - A toxic bulb that spews a dark spore/mist coating the surrounding areaYou will be able to attack and get rid of them.What are your thoughts on this, do you have other suggestions for how the flora could attack you?

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Comments

Zane

I like nice mechanics

nathan wallace

Would they have lasting effects if their attacks land? Like the fire causing burn damage over time, or the ice causing a slow effect...

nsfwpixels

Status effects are something i havent explored too much yet i'll be honest. I would like to explore it, but cant guarantee anything just due to scope.

Grimm

Could make a Mini Boss. A Flower monster with each flora. Then maybe a final Boss, the Queen that has all 5 flower abilities. All in all I love the flowers

nsfwpixels

Ohhhhhhhhhhh THIS I LOVE this!! Please remind me, BUT if I do, this was your idea and I will call it something like "Grimmrose"

Grimm

Grimmrose is such a awesome name. Thank you for the compliment I will be thinking about this all day. Shoo I may even fan art some of the mini flora bosses

Grimm

I am already thinking of dialog lawls The Twilight Mistress mini boss "Stop and smell the flowers" while poisoning you

Grimm

Back to the flowers attacking. I like it already, but if I had to add. Nature should spew seeds if it hits you it can be a 50/50 on spawning another flower idk maybe. But definitely shoot seeds, maybe they all can. Ice shoot iced seeds. Fire... well fire seeds. If you kill the flowers it should also leave an effect. Like ice puts ice on the ground and it could either be speed or slows you down. Fire leaves an area burned and on fire. Light maybe a healing ray. And twilight could poison the ground or sky.

Veznan

Sounds pretty good

Thomas

I know I put this in the google ideas for the game but you should have a fall trap with flora where you can fall into it it’s decently hidden but if you know what they look like they are easy to avoid but if you fall in it it has flora tentacles that have some fun with you but idk if you have an escape mechanic so that could also be used for it just a suggestion though

nsfwpixels

thank you so much for all the suggestions my friend, and "stop and smell the flowers is classic" haha

nsfwpixels

I do really appreciate that suggestion Tom, that is a really good Idea thank you :)

KingKongKim

Could perhaps have a small and a big version if it’s not completely out of scope, where the bigger version leave effects wherever the attacks land, for example: the ice attacks leave a slippery floor for a short duration, the fire one leaving flames, light one will explode in a few seconds, poison one leaving a drifting poison cloud, or the vine one multiplies into the smaller version of itself(?) Just an idea to keep the flora fresh later in the game without having to come up with more elements

nsfwpixels

Thank you so much for taking the time to comment and provide your suggestions I really appreciate this! 😁

Thomas

Thank you on all your hard work on this game I know I’m gonna love it

Gillyweed

Dryad - A nature spirit that utilizes nature & flowers to more aggressively target a player (boss concept?), offering some 'reward' upon completion. Venus Fly Trap - Could resemble 'Venus' or 'Trap' more than the other, but this would essentially be a close-range flora, trapping a victim if they get too close and dealing some DOT for as long as the victim is inside it. (Could be as lewd or as normal as you like, lots of room to play with). Hive flower - A flower that hosts some kind of insect. Bees, spiders, ants, something else. Damage and effects dependant on the insect used. (Aquatic) Kelp- Could be turned into a flower or just remain as Kelp. I was thinking it could go one of two ways: One, it could be a source of healing/rest/relief (Rockweed/Pop-kelp produces a substance similar to Aloe Vera), making underwater exploration more appealing. Two, a trap. Kelp forests can be very deceptive, tangling victims or hiding something dangerous. Psychedelic Flower (Land/Aquatic) - This flower could easily fit anywhere. Victims caught in its spores/gas/etc. suffer from color changes, warped screens, changed directions/keybinds... Also lots of room to play with.

Gillyweed

Also... Erotic Flower - A rare flower that can either build or reduce your 'Cumrency' meter. Maybe something red~ 😈🤔

nsfwpixels

Thank you so much for all these suggestions, I really do appreciate it! They are great! :)