[Live2D update progress 11] I created a profile. (Patreon)
Content
*I've changed the translation from this article, so I'd appreciate your feedback if you like.
I had completed this before, but didn't have time to write the article.
I made a profile.
I've been making this many times for a long time, so I think this was made beautifully.
This is probably complete.
I was confused facing my model without publishing this progress anywhere and didn't know the criteria for beauty. I compared it with the profile I made in the past.
2019
https://twitter.com/himono_vtuber/status/1185375220107841536?s=20
2020
https://twitter.com/himono_vtuber/status/1326426305345318917?s=20
2023
My technique is growing when I look at it this way.
I'm glad.
This is the part I worked hard on.
①It looks good from any angle.
This is what I said earlier. The important thing when creating a profile is not when the face is turned to the side, but the face at the midpoint. This halfway point is the face that is often shown on stream, so if you don't pay attention to it, even if it looks beautiful during production, it won't look beautiful on stream. If you create a side face from the face facing the front, the middle face tends to be flat. My 2019 model has that behavior.
Even though it looks smooth, the face in the middle is crumbling.
https://twitter.com/himono_vtuber/status/1185375220107841536?s=20
I had that experience, so this time I chose to create a face with a normal range of motion first, and then extend the side face, even if it takes a lot of time.
Look at this. Look at the face that doesn't crumble even with this slow movement.
②Spherical feeling of eyes
I added highlights and trial and error to express the roundness of the side-facing face.
Thanks to that, this face looks beautiful.
③Glasses
This was tough.
It is unusual to make three-dimensional 180° movable glasses with Live2D.
I added this side and bottom and connected it with the glue function to solve it.
I'm ignoring the lens effect of these glasses. (I will make it later if I can make it in time)
④Mouth
I am satisfied when I make a closed mouth. As a result, the work to create other mouth shapes becomes sloppy, but I did my best to make adjustments this time. I think this is cute.
I did my best with this physics calculation movement, but I'm tired and exhausted, so I'll introduce it at the next opportunity.
The correction parameters do not fit on the screen. haha…
This statistic is an anomaly. What is 150,000 polygons?
The number of Artmesh exceeds 1400.
I make pants, outerwear and legs, can the PC withstand the load?
stay tuned.
Goodbye.
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postscript
I found the data corruption 5 minutes after posting this article.
I will fix it next time.
I'm having a hard time because drawing order management is so strict.