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Austin's Question (answer in the comments):  

Post a piece of information about something you know a lot about, that others may not know very much about. Don't dumb it down-- post it as though you're talking to someone else who knows a lot about this subject as well. The goal is to read a bunch of things next episode that are all true, but that we simply don't understand.

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1:34 Channel updates (Talking about the unemployment series, the pile video, and what I've got coming up)

7:56 Tears of the Kingdom thoughts (How slowly I'm going, how the world feels different than Skyrim and other open world games, and how the addition of caves is a game-changer)

23:08 Austin’s Question (Stories of things you ate that you shouldn't have)

30:00 Blast from the Past (Fallout 4 Eggbusters from CydroFox)

31:56 Listener Questions (Several questions about how I make music, and I finally talk about all the clips in my hair)

50:08 New Austin’s Question (See above)

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Hello again folks. This episode of the PATREON CHECK-IN is officially a podcast I think, as it's nearly an hour long and most of the gameplay is just me staring at things. It was way, way easier to film and edit than the previous format, so I'm going to stick with it. Let me know your thoughts. 

Please feel free to ask your questions in the comments below, whether they're about Youtube & video games, or just about life or anything else in general. I'm an opening book, and remember, members of The Bureau get any and all questions read and answered on the next episode.  

Yours,  Any Austin

Files

PATREON CHECK IN #016 ///// Tears of the Kingdom

Austin's Question (answer in the comments): Post a face of piece of information about something you know a lot about, that others may not know very much about. Don't dumb it down-- post it as though you're talking to someone else who knows a lot about this subject as well. Next week, we'll read them all and get confused. ------------------ Hello again folks. This episode of the PATREON CHECK-IN is officially a podcast I think, as it's nearly an hour long and most of the gameplay is just me staring at things. It was way, way easier to film and edit than the previous format, so I'm going to stick with it. Let me know your thoughts. Here are the timestamps: 1:34 Channel updates (Talking about the unemployment series, the pile video, and what I've got coming up) 7:56 Tears of the Kingdom thoughts (How slowly I'm going, how the world feels different than Skyrim and other open world games, and how the addition of caves is a game-changer) 23:08 Austin’s Question (Stories of things you ate that you shouldn't have) 30:00 Blast from the Past (Fallout 4 Eggbusters from CydroFox) 31:56 Listener Questions (Several questions about how I make music, and I finally talk about all the clips in my hair) 50:08 New Austin’s Question (See above) Please feel free to ask your questions in the comments below, whether they're about Youtube & video games, or just about life or anything else in general. I'm an opening book, and remember, members of The Bureau get any and all questions read and answered on the next episode. Yours, Any Austin

Comments

Novel

This isn't something esoteric to a certain group of people as much as it's a term completely known only to myself; it's a word I coined called "Jealoustalgia". Not only will I explain the concept of the word but I think it would also make an incredible question for your next video. Essentially Jealoustalgia refers to ones jealously for another persons nostalgia; let me give you an example: I grew up with the Playstation; sinking hours into such games like Tomb Raider, Crash Bandicoot 2 & 3 and Final Fantasy IX. For me, I look back on those memories with a great sense of warm melancholy- wishing as one does that they could go back and relive the carefree days of their youth. But I have a close friend who grew up with the N64 and they fell in love with Majora's Mask, Banjo Kazooie and Donkey Kong 64. The way they would tell me about their own carefree youth playing these games, coming home from school and sinking all of their time into getting all the masks in MM (without a walkthrough mind) and also growing up with the wonderful music of Grand Kirkhope... I couldn't help but imagine these memories in my own mind and feeling incredibly jealous. Wishing I'd grown up with Ocarina of Time and Goldeneye. Don't get me wrong, I still adore the PS1 but I suddenly found myself fascinated by a new feeling that I couldn't find any word for; a jealously for someone else's nostalgia. I'm sure many others have experienced it and I'd love to hear other peoples examples. A huge one for myself is the Nintendo Wii. I didn't play the Wii at all when it came out and I'm incredibly jealous since it seems that the people who did grow up with that console have developed an incredible amount of esoteric nostalgia for the console (which is incredible evident by the amount of memes on youtube); The Wii Channel and Wiishop music; the Virtual Console; Wii Sports and of course the Wii being a lot of peoples first foray into softmodding/emulation. In fact, this brings me back to you Austin, since I found your channel last year and then binged pretty much every video you did and it's incredibly evidence that you have a great sense of nostalgia for the Wii and it's games. (also SSBM) Anyway, ramble over. I hope this was interesting.

Aethermorn

Austin's Question: so the Terraria 1.4 update was supposed to be the last major update, overhauling the summoner class and nuking the throwing class. The summoners honestly needed a ton of love. Up until this point it was basically a challenge class because it wasn't fleshed out at all. The devs are complete chads though because they ended up making 1.4.4 which though it's listed as the size of a patch update or qol update, it completely overhauled the entire melee class. Arguably the Melee class didn't need any work, it was just insanely boring compared to the other classes, plus with the changes to the game since 1.2, it was outdated as hell. With Melee being the "mascot" class of terraria since it's inception, this was a huge improvement. Now where we stand is four main classes that all have their own stand out identity that each allow for a very different play style, and the barrier to entry to try these different styles is way lower while simultaneously raising the skill ceiling with the addition of all the new accessories and the addition of whips to the summoner class leaving room for whip stacking making summoner one of the best classes if you're willing to practice and refine a arbitrary and very active skill.

Aethermorn

Listener Question: what is your go to meal/sustenance when life feels like it's too much to handle or when cooking seems like a monumental task.

jessica g

Hi everyone I'm Jess, I've been picking up my 3 x 3 again. I've been practicing my algs but my F2L's are not as smooth as I'd like. My look ahead is getting better and trying to be consistent with CFOP. Current PB is 58ish, woohoo for sub 1!

Campa T. Dog

You should generally use quads when retopologizing a complex mesh but it's ok to use tris in places that won't be affected by bones or blendshapes. Ngons should be avoided on complex surfaces because game engines will attempt to triangulate them in unpredictable ways.

Sir Chasm

EARTH Machines will be in a bit of a rough state after the latest MD update hits. Losing Terraforming is a rough one if you're running pure Railway since that means one less copy of Revolving Switchyard at your disposal, and the introduction of the Bystials means that you can't run Ruinforce or Unclaspare as easily in Machina builds since they'll be easy targets. Of course, everyone's probably just going to continue playing Tears, so it's nothing to lose sleep over.

Jase Andrews

The Māori practice of whaikōrero was essential to the day-to-day cultural life of the ancient Māori people, giving the kaumātua, the elders, opportunity to address the needs of their community as well as educate the village on the history of their people. The structures of the whaikōrero, especially its collaborative storytelling, are often reflected in modern Māori literature, with Patricia Grace’s novel Pōtiki being a primary example. The spiraling form of storytelling that is unashamedly Māori reflects a resistance to the colonial mindset and power structures that have shaped Aotearoa and turned it into “New Zealand.” The spiral fronds of time are shown to repeat the struggles and hardships, but also the triumphs of Māori life over and over since the beginning when Papa and Rangi first created the world and the Māori people.

ranavain

When a 501c3 engages in lobbying, they have the option of taking the 501h election, or not. The 501h election provides a definition for lobbying and a bright-line expenditure test to determine how much lobbying the organization can legally do. If the organization does not take the 501h election, they can still lobby, but the test to determine whether their lobbying is an "insubstantial" part of their activities is much more vague - tax law doesn't even provide a definition for "lobbying" and the line is totally subjective and activity-based (rather than expenditure-based). Under both tests, advocacy concerning state-level ballot initiatives counts as "lobbying" because the general public is regarded as the legislators (as they are the ones that will vote on the policy proposal).

Planetbox

The shin-honkaku movement has many key differences from works produced during the Golden Age of Detective Fiction in the West, despite the former being inspired by the latter. Christie is known for setting books in secluded mansions, and Japanese authors often do the same. However, they often feature a trope I affectionately refer to as "wacky architecture." This trope typically involves an eccentric businessman commissioning a completely insane house, whose structure is vital to the murders that would later take place there. This trend likely began with Yukito Ayatsuji's House series, each of which focuses on a house designed by deceased architect Nakamura Seiji. The first book in this series takes place in a house built in the shape of a decagon. Other examples are Soji Shimada's Crooked House, Ritsu Shuuki's House of the Eye, and Nikaido Reito's massive Werewolf Castle. Authors inspired by shin-honkaku tend to pick up this trope as well, such as Taiwanese Lin Szu-Yen, whose novel Death in the House of Rain focuses on a house built to resemble the Chinese character for rain (雨). Books with wonky architecture tend to feature comprehensive floor plans and prioritize complex murder plots over realistic ones—but who reads novels for the realism anyway?

Garett Begnoche

TotK has my favorite skybox in any game, hands-down. They made it look like the artwork for the original LoZ and it’s got this amazing 80s sci-fi/fantasy artwork vibe that is just my favorite thing ever. I have a couple books of artwork from that genre with stuff like 80s prog rock album art, and it would fit TotK perfectly. I remember I saw a post somewhere once about why TotK feels different from other open world games, and it about how the camera is more zoomed out than even most other 3rd-person games, so Link takes up less space on the screen and it gives everything a miniature feeling. The post compared it to how much screen space Link took up in Skyward Sword if I’m remembering right and the difference was shocking.

snom

If you're online and you ever encounter a 500 error you may think you have done something wrong to elicit that error. Online resources occasionally try to offer ideas on how to "fix" a 500 error, but if you are just using the website and not programming there is actually very little you can do. So rest assured, if you encounter a 500 error it is due to an error on the website's end, likely a missed semicolon or overlooked error the programmer missed, so you can blame them 👍

Model Citizen 3D

Damn you stole mine like almost word for word

Gibdo

Austin's Question: The Book of Psalms is one of the five poetic books of the Old Testament, however not all Psalms are the same. There are multiple different classifications of Psalms used throughout the writing and they are all presented to the reader in different ways, all of them dealing with a different subject matter: Hymns - Songs of praise toward God for blessings and protection Penitential - Songs of repentance and confession of sin Wisdom - General or unique wisdoms, knowledge, and teachings on different aspects of life Royal - Songs concerning the current king or songs depicting God as King Messianic - Describing aspects and actions of the coming Messiah who would be Jesus Christ Imprecatory - Call's for God's judgement Lament - Songs of pain and sorrow concerning someone's or a specific people groups current condition. - I've been absolutely loving Tears of the Kingdom. I've been trying to take it slow but my own curiosity and excitement to play and experience the world propels me forward. It really is the culmination of just about everything the Zelda team learned from Botw. Just like Botw, I have minor nitpicks and criticisms that are completely overshadowed by just how truly special and incredible the game is. I can honestly and happily say that there are only a few other games releasing this year that will tear me away from Totk, otherwise I can easily say the rest of my year will most likely be enveloped into potentially 100%'ing my first playthrough, a second playthrough, and whatever DLC they're bound to drop for the game. I love just sitting around on the Skylands and watching the sun rise and set. Absolutely pique videogame aesthetics!

Kurt Refling

Austin's Question: LNG exists as an export solution to limited domestic demand. Functionally, the compressor plants are using the turbines to condense because of the limited barge capacity relative to rail.

Will

Howdy slugger, I have a comment and a question. First the comment - you said something in one of the VG wham videos (the one about the side-scroller platformer with the scuba diver guy) about how you liked the music in that game, because the guy playing the theremin was clearly just improv-ing something goofy rather than doing something precise and predetermined like following sheet music. Anyways, my point is that that's what I like about your channel - it's not some scripted video that's exactly 10 minutes long, it's just a guy goofin around and saying whatever dumb shit comes into his head (can I swear here? I think I should be allowed to swear here, I paid good money for that privilege), and your thoughts happen to be funny and interesting enough for it to be entertaining. Ok now the question - what do you think your target audience is? I get the impression that I'm not in that demographic, but maybe I've got the wrong read. Who knows!

Will

Damn I didn't realize my real name would be on here. Can I turn that off? If you read this in a video can you not say my full name? I don't want the feds comin after me

Robert Stammitti

Austin's Question: It's irrelevant whether there is historical fidelity in Soderbergh's filmic rendition of Che Guevara's life; if all works of art are reflective of their creator's inner life, then Soderbergh's project, his most ambitious at the time of its release, allegorizes his own position in the tapestry of American independent cinema. Like his version of Guevara in the diptych's first part, he participated in a wildly successful cultural revolution; in turn, like the film's depressive, funereal second half, Soderbergh's career floundered and collapsed under its own weight upon attempting to renew its disruptive fervor in a new environment.

Mr F

Hi Austin. I've been rewatching VG Wham! and thought of a good moment for blast from the past. In Episode 7 from 17:48 to 18:36 you do a bit called "will it snap?" that's very amusing.

Jon

The 50+min video makes up for the broken promise lol

The Bread Pirate

Do you use a script or bulleted list in your videos? Or do you make up everything as you go? (Also, I want to warn you that your "Odd Places in BotW" video is missing end screens. Same for the "Ranking Skyrim Resturants" video.)

Robert Stammitti

Bout halfway through this (you just finished talking about Breath of the Wild) and really have to share something related to what you're talking about generally. Feel like I'm gonna become "guy who always recommends esoteric film stuff on any_austin's patreon page" but whatever. So firstly, this quote, from Thoreau's Walden: "But while we are confined to books, though the most select and classic, and read only particular written languages, which are themselves but dialects and provincial, we are in danger of forgetting the language which all things and events speak without metaphor, which alone is copious and standard. Much is published, but little printed. The rays which stream through the shutter will be no longer remembered when the shutter is wholly removed. No method nor discipline can supersede the necessity of being forever on the alert. What is a course of history or philosophy, or poetry, no matter how well selected, or the best society, or the most admirable routine of life, compared with the discipline of looking always at what is to be seen? Will you be a reader, a student merely, or a seer? Read your fate, see what is before you, and walk on into futurity." So I discovered this quote in relation to James Benning, an incredibly important and thoughtful experimental filmmaker who has spent much of his career making slow landscape films--e.g., he has a film called Ten Skies, which is ten, ten-minute shots of different skies, or Deseret, a film about the history of Utah where each shot is of a location in Utah under readings of newspaper reports from throughout the region's history. His main aesthetic perspective is that one should, as noted by Thoreau, be mindful of ones surroundings; stop and look around, take in the environment, revel in its small details, and the way it shifts around you over time (it's amazing, watching his films, seeing how much a single image shifts over just five or ten minutes). I thought of this in relation to your general approach to things like the odd&unremarkable series, but even just in how you approached THIS video; your focus on landscapes as you talked over them, these landscapes are exactly the things Benning focuses his camera on. Don't even know what my point is, beyond loving that a filmmaker I've been obsessed with the past few months has stuff in common with a YouTube creator I've been obsessed with for the past year or so. Love when aesthetic interests find themselves intertwining and synthesizing independent of considerations of medium or perspective.

Horsethe

I like the longer patreon vid format. We pay money so it's nice having extra thoughts and insight about random bullshit. My question is - is it weird knowing kids watch and look forward your channel? I have a 6 and 7 year old and they are always excited to see your videos. They don't have any exposure to YouTube aside from learning about space, listening to music, and watching your videos. There are kids that prefer you to Mr beast or pewdie pie or whoever the young kid youtubers are.

Jon

BLAST TO THE PAST: Eggbusters S1 Banjo Kazooie @ 4:20 when Aysha makes scary and painful noises as she exerts Banjo over the fence. It kills me 😂

Jon

Fun fact for confusion: when skateboarding use your flicking foot to rotate the board in a barrel roll way to do a kickflip. Combine that rotation along with front side 180°board rotation and you have a Hardflip. Combine a hard flip with a backside 180° body rotation (with a little revert) and you have what's called a ghetto bird

Jon

Click your pic to pull up your profile and you can change your display name

Will

Thanks dawg

Joe tuna

Araea (ㆍ ) was lost near the 20th century after falling out of favor phonologically. Just as the loss of þ, ð , ȝ, and ƿ had a big effect on how the various dialects of English ended up pronouncing words in different ways from how they originally were, I assess araea to be a key lynchpin in the orthographic and etymological shift that occurred in Korean, especially during and after the Japanese imperial occupation period. Words’ pronunciations became standardized after the death of araea but regional dialects retained their differences. Whereas araea was a somewhat flexible vowel sound (somewhat like the invisible vowels of languages using abjads) and could be pronounced with a variation of flavors (a, ā, å, o, œ, ë, ü) the new more compartmentalized phonology demanded unity of pronunciation which ended up just segmenting up the nation’s dialects even more in some ways, such as separate dictionaries, but also made pronunciations more ambiguous or somewhat counterintuitive with “proper” spellings not being representative of true pronunciation

Kevin Hilt

What's your oldest piece of clothing that you still regularly wear?

Number one guy

I haven't yet watched this as to avoid spoilers, and I'm not sure if you've discontinued the segment. But my favorite moment of your show has recently been you chanting, "Banjo and Kazooie are visiting Rusty Bucket Bay" in your Sky Box Apperception of their game.

Cameron Smith

Comment: You explaining how the world of TOTK feels like more of a small person in a sandbox compared to Skyrim’s massive feeling is EXACTLY what the developers want you to think. There was some kind of presentation that the Zelda team did for BOTW and they mentioned that from the ground, they wanted everything to be confined enough to where you can see something in the distance, and feel like you can travel to it in a short amount of time to quench your curiosity. They have this “Triangle” ideology where they want things in the distance to have a shape of a triangle so you can either feel the temptation to climb it, or go around. And every time you do either, you notice something ELSE in the distance as well.

Cameron Smith

Answer to Austin’s Question: A fractal is a geometric shape that is different from a normal geometric shape in many, many ways. One interesting way it’s different is that it doesn’t scale as nicely as most shapes. When you double a fractal’s one-dimensional length, the space inside the fractal scales by a power that isn’t an integer. This non-integer power is often known as the “fractal dimension” of the geometric shape.

Nick dzic

Listener Question: What ever happened to 2ppg? (Two People Playing Games) Do you and Aysha have any plans to continue? I love 2ppg and hope to see more in the future. Kindest regards, fellow viewer.

Jon

Blast to the past: eggbeaters season 2 links awakening dx @ 10:15 "oh my God women" xd

BricesBugs

Honestly, randomly diving into mundane aspects of games, illuminating the obscure and underappreciated components that stare us in the face throughout the game but go completely unnoticed - that's why I subbed.