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I am maybe not as kind to the T62 in this as I should have been: sadly, it was at the top of its game in the 1960s. With Combat Mission Cold War taking place in 79-82, it's starting to get the unfortunate end of the stick... by Shock Force's 2008 NATO is using the stick to beat it to death.

Mostly it comes down to spotting ability: I tried to point out why they're a lot blinder than M60s and how that is a serious tactical drawback.

Two new features in this one: it's the first outing for the Vehicle Mobility Course, which gives some kind of standardised comparable score, and it's the first time I've framed all the extra bits as a walk-around. That just seemed to make sense, but I think it's a good way to pull all the exterior interest bits and crew positions together (as well as how few and bad the optics are).

With that out of the way, I'm starting to tackle the final Community Tournament 'Making Of' video for Slitherine (Blue attack in woods this time, hope you like trees!). Getting a bit of a headstart this week means I should hopefully be able to sort a video out for you guys by next Friday.

Next in line is the sixth Marine mission: this is another two hour monstrosity like the last one, so even if I can zoom through the video-making process it'll take a while to actually play. We'll see how it goes.

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Combat Mission Units: T62

Comments

GLG

Speaking of T-62s and the 1960s, I went over some data pulled from Wikipedia on Soviet demographics to see if it was possible for the Soviets to even field an army as large as what they had in WWII. I had read that part of the reason the USSR was so big on the idea of nuclear strategic forces in the 50s/60s was due to the demographic hole WWII made of their male population in particular. What the pulled wikipedia data shows is that the hole was more or less filled by the mid-1960s after a strong, post-war pro-natalist national policy. In fact, by 1959 the Soviet population was greater than prior to war in 1941, and by the mid to late 1960s those new 'babies' were of military age. Lastly, Armored Brigade does allow for Cold War engagements as early as 1965, so I think I'm going to see how those T-62s fare in that game environment. Unfortunately, Flashpoint Campaigns of either variant poses the Cold War scenarios strictly from the 1980s.

GLG

Quick follow-up. Set a meeting engagement along a plains in WG in June of 1966. Two Soviet T-62 platoons with Coy HQ(T-62) as well as BDRM recon section vs M-60 platoon with M-48 HQ(Coy). Sorry, the points system only allowed for that rough combo in terms of balance. As it turns out the M-48s never got in the fight, just like their Soviet counterpart in the HQ T-62. BDRMs had absolutely no impact either, being stuck on the left flank in woods. Engaged tanks were six T-62s and five M-60s. Butcher bill was two T-62s, one BDRM and 4 M-60s. Nothing definitive but I was impressed especially as the US got the jump on the Soviets, firing first.

Ray L

How does Opening Up affect the T-62’s spotting ability?

UsuallyHaplessVideos

You know, I didn't actually check. Soviet doctrine was to fight closed down (at least with 3 man crews- can't afford to lose the cmdr!). Being opened up would obviously help, but given the usual Cold War ranges (battle-sight to 1200m) I'm not sure how much

Ray L

Oh, I wasn’ thinking that the TC would see anything, just draw small arms fire so the Gunner could spot the shooters.