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And oh boy, is it fun! We're on Turn 17 right now and I can safely say that Luka is keeping me on my toes. The inherent pacing of the scenario format is definitely working.Keeping track of individual Pixeltruppen casualties is working out pretty well, I'm getting plenty of use out of my red pen. The only notable mishap so far is that I spend a lot of time mixing Three Badgers in a Trenchcoat up with Krazy Penguin. Something about the animal division I guess.Don't think I can add timestamps to the actual video, but here are the turn-starts:00:00 Turn 114:23 Turn 2 34:58 Turn 351:36 Turn 41:10:39 Turn 51:29:44 Turn 61:49:43 Turn 7

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Ben Kerry

Hapless! Finally an update! Wow! (Oh no, not gonna do my pre-exam revision)

Ben Kerry

Casualty list: 3rd minute during combat: Lost to BRDM fire Pvt. "Mozz Orella" 2/2nd platoon Pvt. Palma 2/2nd platoon Sgt. Bagel 2/2nd platoon (squad leader) 4th minute during combat: Lost to BRDM fire Pvt. "KauToeNark" 2/2nd platoon Sgt. "Mordschlag" 3/2nd platoon Sgt. Grisha. weapons team, 2nd platoon Pvt. Keller. Company FIST team 5th minute during combat Lost to enemy infantry fire Sgt. Ben Kerry 1/2nd platoon Pvt. Terry "Definitely not a spy" 1/2nd platoon Pvt. Bly 1/2nd platoon Sgt Saddam weapons team, 2nd platoon Pvt. Undormanas 1/2nd platoon Pvt. "Gart" weapons team, 2nd platoon Lost to BRDM fire Pvt. Deinolewis 1/2nd platoon Pvt. "Assassin-Agent" 1/2nd platoon Pvt. "Praetor" 2/2nd platoon Pvt. Jim Hull, Company FIST team Pvt. "Crame" 6th minute during combat Lost to BRDM fire Lt. Frame, Company FIST team Sgt. "RF8640" Company FIST team Pvt. El-Jefe, 1/2nd platoon Pvt. Patrick, 1/2nd platoon Lost to enemy infantry fire Pvt. "PM” Kyle, weapons team, 2nd platoon 7th minute during combat Lost to BRDM fire Pvt. "Trollgaming", FO team, 2nd platoon Pvt. Murphy, Mortar 2, 4 platoon 2nd platoon is largely combat ineffective, FIST section is wiped out On the enemy side they have lost 3 BRDMs, which could theoretically mean 6 casualties at max. Also about 5-6 men from the reconnaissance platoon is KIA during the combat. (the 2nd platoon still took disproportionate losses, possibly due to a lack of necessary aggression)

Ben Kerry

If only the bushes are not goddamned commie plants TBH during engagements theoretically one should fast move infantry into cover and contact and if possible in a synchronized manner so all of them pop up at the same time (if possible also pre-assign where each team is supposed to fire into). Feed into the meatgrinder with fast move is typically worth it if it extends the front width and avoids bunching up and getting troops into buildings is typically better than leaving them out in the open. (BRDMs are a huge threat but at least they can try their luck with LAWs) And it is worth it to check the path the ATGMs are about to take. Dragons in game are just ridiculous (OK it's got a horrible reputation irl for a reason)

Tigerbunny68

That's not an encouraging start, but I suppose not unexpected. Respect to Luka for making full use of the Soviets' mobility to gain local superiority in your rear.

Ben Kerry

Yeah, there is actually a chance where 1st platoon win that engagement if 2nd and 1st squad pop up at the same time and rushed for the houses instead of the slow and steady that end up turning into bunching up and facing fire from two directions. But still, each side made their choices. From my experiences buildings are gigantic "force multipliers", every fire should be suppressive and be used to create condition for the exposed infantry to get into the buildings. Pixeltruppens are bad at utilizing slopes for cover. The US squad at that time period seem to favor "infiltration assault" and close range combat. The veterancy bonus of the 82nd should theoretically enable them to perform better in this kind of scenarios. From my experience fire towards buildings are often only marginally effective beyond 100 meters, without explosive weapons gunfire may only achieve suppression to enable a team to maneuver and finally finish off the opponent (that's another argument for the kind of "infiltration assault")

GLG

I watched this scenario unfold and one thought kept creeping into my head: recoilless rifle. Both the M67 & M40 were in the US Army inventory at this time period. The M67 was sort of relegated to cold weather environments I'm reading in Wikipedia. The M40 was even jeep mounted though and that would have dealt with those BDRMs. Unfortunately, I did not see either weapon show up in CMCW under the QB setup for US.

UsuallyHaplessVideos

At least in CMCW, they don't seem to be any US Recoilless Rifles- it's ATGM's all the way. Whether US Airborne would be using them- and they're not modelled in CMCW- is another question. I suspect it would be better to simply hand out more Dragons, which I consciously didn't do.

Ben Kerry

OK, what's more interesting is the US squad structure. If you trust Battle Order's graphics the Dragons can indeed form some sort of separate tank-hunter team, but typically they don't have so many LAWs (the LAWs are for the rest of the squad that forms close range ambush teams). A pretty interesting thing about the US light infantry squads CMCW is their similarity with one observation from Middledorf's book "Lessons from the Russian campaign", where they recommended to give everyone in infantry squad assault rifles and have the LMGs centralised at platoon level. (At least that's what Jim Storr said in his book "Battlegroup! Lessons from the unfought battles of the cold war"). I'm not the most competent CM player out there (I'm Cardona-tier but with even worse staffing skill and diligence), but I'd say the correct way to use such squads is to lean more on "infiltration assault" where squads attempt to get as close as possible to the enemy and attempt to overwhelm the enemy with shock and surprise during one short wave of close assault (huge thing among German army during WW1 and WW2, Soviets also attempted such tactics on the Eastern front, PVA is also pretty famous for that) Usually speaking M67 is only a thing for US rangers and engineers at that period, M67's relatively poor armor penetration capability and poor weight means they are "outdated" for European battlefield with all the flashy new tanks everywhere. The 82nd's lack of organic AT capability is indeed problematic. I have a feeling that TF ridgeway in real life would probably bring more M72s with them on the combat jump, at least one per person possible, light infantry typically would try to bring as much they can on their back, especially in a scenario like this where they are jumping right onto their objective. British Paras for example has a lot of MILANs on their TO&E in the 80s as part of the BAOR (A supply cache mechanic would definitely be helpful) I'd say it's somewhat lucky that they didn't try to roll the BRDMs around and try to sever the company from reinforcements (if that succeeds they can probably attempt to out-attrition the ATGM stockpile of the defenders) From what I read the M60s have a decent chance penetrating BRDMs on the sides.

Ben Kerry

Want to read a longpost about how we died in that battle?

GLG

Albeit this is in hindsight, but I tend to agree with Ben about the use of LAWs. The CMCW inf squads tend to pack a decent number of LAWs, so it would make close range ambush zones attractive. Not initially due to the poor US deployment, but afterward once in bldgs and more covered terrain. Having played Soviet mostly in CMBB and CMRT, I can confirm that panzerfaust angst is a real thing. But it looks like the US is definitely in a defensive environment with not only a mobility deficit but also a range one. Those fast movers will really have to be on their A game when the time comes.

Luke Frame

Rah Hapless, I take great pride in being the first officer casualty on Blufor. Hope you give those commie bastards hell.

Chodester

By turn 7, got in a gun fight and been given a special mission, more than I expected

Ben Kerry

My experience with most shoulder-launched anti tank in CMSF 2 is somewhat negative. Typically achieve first round hits are statistically unlikely beyond 50 meters for RPG-7s. And typically after the first shot the team will need to relocate or face destruction. However the pixeltruppens can benefit significantly from ranging shots, 2nd round has a much higher likelihood of hits, 3rd round almost always hits. (that's why aggressive counterfire is required for vehicles when targeted with RPGs, either that or smoke) 150 meters is very much the maximum effective range for RPG-7s during my runs. German Panzerfaust 3s can possibly hit at longer ranges like 100 meters, but beyond that range they are unlikely to do much good without prior ranging shots. SMAWs are accurate enough against infantries in buildings at up to 150 meters. I haven't shot these against vehicles yet but my belief is that these tubes are still only effective up in close ranges. Against infantry in the open RPG-29s can only cause mass casualty in 50 meters, against buildings they might fare better but still, I won't really let them chance it beyond 100 meters

Mordschlag

I dunno about you, but I'm not dead just yet. Bleeding to death in the dirt as my squad fights on without me, for sure. But not dead yet. (Yes pls)

Ray L

Never seen BRDMs be such killers before. Their role in my typical CMCW game is that of target.

GLG

Grisha bought it early on in 2nd platoon. He did make use of himself before catching a terminal round from a BRDM, sending a number of BRDM crew to riverworld prior to his own ferry ride.

Ben Kerry

When all you have is light infantry they are killers. An example of this is the "Stolz Von Bayern" battle of CMSF2 where a German Bebirgsjager platoon comes up against Syrian platoon with BTRs

Ben Kerry

Well, he could have knocked out two BRDMs (if Hapless targeted the BRDM without bushes on the missile flight path there might be much less casualties). Several mistakes were made in hindsight that results in the failure of 2nd platoon

Ben Kerry

OK, gonna need some time

Ben Kerry

However Infiltration Assault is never the US army's official doctrine. It is just too risky to employ en masse in my opinion (Jim Storr made some arguments for that but for me he sound a bit "Wehraboo", literally. Half of his book is just "Middledorf is so smart!" And the type of Germanophillia typical among 1980s NATO officers)

Ben Kerry

Time to write. Everyone lunged themselves to the ground, gunshots whipped across the air as the 3rd squad scrambled to put out as much heat as possible to engage the Soviet recon party. The assistant AT man went to his knees before trying to load another missile into the still-smoking Dragon launcher, a broken BRDM lies across the field. Sgt "Mordschlag", nicknamed after a character from his "Dungeon and Dragon" session, spotted a figure with a sack on his back. "Go for the radioman first", the ranger school drilled the concept into his head. He screamed to the rest of the fireteam, "2 o'clock! Engage the radioman!" the little figure almost made it across the stream of hate when a round got him, he fell like a broken doll. His buddy survived and took refuge behind the buildings. The BRDMs do not miss the third salvo. Immediately Sgt "Mozz Orella", the Italian kid from Brooklyn was instantly hit by the string of tracer fire. The first and second rounds sliced off his arm, the third round turned his shoulder into a bloody mess, and the fourth round hit his head. What was a young, rather doughy-looking face is now a bloody, gaping hole, a mixture of brain and blood oozes out as his heart beats for the last few times. The fourth salvo went seconds later, chopping down Sgt Bagel, the Jewish sergeant everyone knows, and Pvt. "Palma", the Miami kid. Mordschlag went back into action, no time to waste. , waved his hand at the AT trooper, who strained to lift up the heavy launcher tube before the telltale yellow flash blooms out of its barrel. He can feel the time slowing down, another BRDM will burn, he can hear a voice narrating. Then the ATGM missed, the missile hit a shrub in the ground and utterly pulverised the unfortunate branches and leaves. The assistant AT man rushes to load in the replacement rocket. Mordschlag saw the M60 team near the bushes clutching themselves at the ground, then through the smoke he saw the BRDM turning its turret towards him, he never saw the gunshot

Ben Kerry

Kerry and the rest of 1st squad took refuge in the berms, the Soviets are here. Private Patrick at the rear is still shaken from the burst of 14.5mm fire that almost got him. Time to flank, Sgt. Saddam, the Iraqi-American Sgt in charge of the weapons team gestured to him. They will crawl first onto the slopes then the rest of A team will rush up and flank the Soviets. B team will move further to the right. In the distance the 3rd and 2nd squad are fighting for their lives. "Don't rush to your end", he reminded himself while Saddam and the two men crept forward. Every bit of his muscle hurt, but the fight is still going on. Saddam led the men up and Kerry can hear the distinct chatter of M60 firing. "Advance!" the men dashed upslopes and began unleashing rifle fire onto the Soviets inside the building Saddam is firing at. The soviet troops inside the house fired a burst back in retaliation, then they all hugged the dirt in the face of overwhelming rifle fire. Kerry checked around his squad, everyone is up and running, this is a miracle. Time to maneuver and close in. Then a salvo of gunfire whizzes past his head, he ducked immediately to the ground as more gunfire erupted on the right, The team is quickly pinned by the sudden enfilade fire. "Where the fuck is B team? " Thought Kerry before a strange numbness consumed his badly fatigued chest. A striking black pain follows as warm, bloody liquid travels up his throat and the burning choking sensation of blood filling up his lungs. Kerry was the first to die among the 1st squad.