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I had this project in mind awhile ago when I was doing the original Ludus. I took a break from working on AoBL and decided to wait until Bannerlord code stabilized ( because I changed a lot when switching to 1.7.2 and 1.8.0 will also break at lot of stuff ) and I had a couple of days, so I said why not.

I personally find it really hard to come up with a system which is both realistic/historically accurate and fun at the same time. It's still rough on some edges but let me know if you have any suggestions! 

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Bannerlord - Ludus: Blood&Sand

Ludus: Blood&Sand is a WIP project which aims to bring story driven gameplay to Bannerlord. Where you play as Brennus, a Battanian, taken captive during battle and sold to slave masters to be a gladiator in Ludus. I had this project in mind awhile ago when I was doing the original Ludus. I took a break from working on AoBL and decided to wait until Bannerlord code stabilized ( because I changed a lot when switching to 1.7.2 and 1.8.0 will also break at lot of stuff ) and I had a couple of days, so I said why not. It's still heavily WIP. It's completely detached from current Campaign system in the game and because of that I need to write a lot of stuff from scratch ( even save system) which takes a lot effort and time. It might not even see the daylight. But it's still fun to play around. Things are in so far: - New story-driven gameplay - New dialogue system and it's UI - New injury/energy and statistics system and it's UI. - New save system, different from BL save system - New scene system that removes any wait-time unless it's necessary - Skill system based on training - 7 different place to fight, 10 different gladiator classes and all of their interiors, exteriors - Prologue story, all scenes and dialogues Things will be in if I can finish it: - Custom music and Voice over system for dialogues and musics. - Dialogues for supplier and surgeon where you can pay to surgeon for attending your injuries and supplier for buying meals and better bed to replenish your energy - Energy based training system which enables users to decide how to train and when to train - Death system based on unattended injuries - Fame based fight detector by Lanista where low famed gladiators will visit pitfights rather than arena - Fame based system for gaining your freedom if you survive - One-to-one dialogue and relation system with each gladiators which can trigger a revolt if all gladiators show respect to player Musics: Scott Buckley - Decoherence, Scott Buckley - Goliath, Scott Buckley - Hiraeth, Scott Buckley - Discovery

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