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Please let me know what you're thinking!

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Looking at YOUR FEEDBACK! // Patreon Vlog #7

Please let me know what you're thinking! ❤

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Matthew Preston

Yes, thanks for the update. I enjoy these videos where we get to see how you are thinking! I'm still playing catch up through both the game dev and C++ series. What I'm mostly interested in is precisely the design decisions and the explanation of how systems work. Even if you change the implementation later (or think that something hasn't been implemented that well) hearing your thoughts process on that is really useful and interesting. But as with lots of others, I'm one of those who subscribed just because I think your videos are by far one of the best and clearest out there, and I want to support you.

Craig Lovell

First of all, I would like to say, regardless of what you do, I am going to support you. Even if you remove all rewards, I'll still be here. But my suggestion would be to try to make Hazel-dev more useful. As you can see from the poll, most people join to get access to Hazel-dev, however currently it's not really useful, because the only way to know what's in it is to either re-watch every live stream you have ever done, or pull up the commits, and go through them one by one. That's, why I think it would be a good idea to make a monthly video creating a sample project with it. That way we can see how you actually use it. It would give us an idea of where to start.

Jonas

I wanted to follow your Vulkan Week! but missed the first day. Sadly the vod is not up on patreon so I can't rewatch the first day or I have to pay for twitch and patreon(10$ total). Which is more than I pay for netflix or any other platform.

Johnny McCullough

I think it would be great to see a summary of what topics are covered in each video - when we scroll through the patreon videos, they're named "Working on Hazel LIVE #012" etc, with no hint of what's covered in the stream.

Thuan Ta

@Chero: DCC app is Digital Content Creation

RAGD

I'd love to get feedback from you concerning https://www.youtube.com/watch?v=1R5WFZk86kE and High-performance moving least squares material point method (MLS-MPM) solver. (ACM Transactions on Graphics, SIGGRAPH 2018, see https://github.com/yuanming-hu/taichi_mpm ). The guy managed to somehow implement it very efficiently and use the source and the paper to create this amazing piece of art. I'm really interested in voxel engines, efficient water simulations and deformable terrain. It's a very difficult topic I know but if you can comment on that I would be more than happy. Thanks!