EARLY ACCESS: I QUIT Making Devlogs for a LONG time. Here's what I learned... (Patreon)
Published:
2024-04-05 22:39:27
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2026-06
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For seven months, I completely stopped making devlogs for my game, Samurado.
They just weren't helping us hit our goals, our views tanked, and they took ages to produce. Frustration took over, and I stopped making them altogether.
But guess what? Those devlogs that I hated soon became my favorite content to create, and they were surprisingly easy this time around.
So.. what changed? How did I go from loathing them to loving them?
And how can you avoid the same hurdle?