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I've long heard tales of how singletons are 'bad' - and I never really understood why until I created a project large enough to see when is becomes a real problem.
In this video, I'll exaplin why singletons have a bad rep (despite how easy they are to use) and one potential solution to help you keep your game's architecture CLEAN. This approach should help you make a game that is:
- More modular
- Easier to edit things
- Easier to debug things

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