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Hey everyone!I’ve got another exciting progress update to share. I’ve added some new mechanics and one new character!

🩺 Nurse Enemy

This will be one of the other enemies roaming around the house. I have had a lot of requests for a nurse enemy so I thought I would be nice and added one. She will be located in a different part of the map than the other enemy and have all different animations.

🕳️ Hiding

In my last Dev Log, I talked about how players can hide in specific locations around the map. In my previous game, hiding was a bit too easy, you could just jump into a locker and completely avoid enemies. That’s no longer the case. If an enemy sees you enter a hiding spot, they’ll go straight to it and drag you out. However, if they don’t see you hide but saw you enter a room, they’ll search the area by checking a random hiding spot. Each hiding spot will also feature a unique H-Scene that depends on which enemy finds you.

H Scenes

I was having a good bit of difficulty in Unreal Engine with getting animations for the H-Scenes to transition between different H states, but I finally figured it out and implemented an animation for the basement succubus character.

⚙️ Optimization

I’ve seen a lot of people online mention that Unreal Engine games can struggle with performance, so I’ve been putting extra effort into optimizing everything I add. Every enemy and model goes through a performance pass to make sure it runs as smoothly as possible.

I’ve also added distance-based culling, so objects that aren’t visible on screen won’t be rendered, improving overall frame rates. In addition, all lighting in the game is fully baked, which helps reduce runtime calculations and keeps performance stable even in larger areas.

I’ll also be including a wide range of quality settings, allowing you to adjust the visuals to your liking. Whether you want ultra-realistic graphics or need extra performance, you’ll be able to fine-tune the experience to fit your setup.

Censoring

I wanted to add a short note since some people had some questions about this. The game will have both a censored and an uncensored version. The only version that will be censored is the one released to DL_Site.

Final Note

Progress has been a little slower than I originally expected, but that’s mostly because I’m still learning Unreal Engine and rebuilding many of the core systems, especially the AI and H-scene mechanics completely from scratch.

I really appreciate everyone’s continued support. It means a lot and keeps me motivated to keep producing content.

If there’s anything you’d like to see added or changed, now is the perfect time to let me know! Since the project is still in its early stages, I’m open to all kinds of feedback and suggestions.

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Comments

Naphat Khongkhaisri

READY TO PLAY WHEN YOU! ARE READY TO RELEASE WE DON’T TALK CENSORED HERE😏😏😏

DBG

Sounds awesome! What enemies are you planning to add to the list? I would love to have knight enemy making clanking sounds as she walk around the map with her heavy armour! 🤣

ChaosShoryuken

Looking good, I would like to the see the return of the clown girl from corrupt cave if possible. I think she fits in with these new enemies.

Deveria Studios

Since the map is going to be smaller I can't add too many enemies like my lasts games. So I plan to maybe add one more character. I like the idea of a knight enemy making clanking sounds as she walks but we will see if she makes it into the game.

DBG

And I’m okay with that since this game will be in higher quality, thanks for your comment and do your best for this game!

ZAIK0

I approve of the idea, it's probably my favorite monster in all the "corrupt" games.

げん

I'm Japanese. Your work is amazing...but there are some things I'd like to see improved. 1. The main character's face (it's anime-like and unrealistic; try hiding his eyes.) 2. You don't create giant people or objects (I wasn't very impressed with your previous work. 😭) 3. There are not many items (the previous work only had one). I'd like to know when it will be completed! Please keep up the great work!

DD666

Don't forget to give the nurse Emmy medical latex gloves ^^

antidas

i agree with the first 2 points. I would also like a larger emphasis on horror, like in the first game this dev made (under another name)