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Hey everyone the next update is here!

Game Changes and Updates

Enemies

Starting off with the enemies, I have added another two types that roam the bunkers: Magica and Sadako. Magica is unique because she uses projectile attacks instead of the traditional melee stuff you're used to. You can parry these attacks, so you’ll want to make sure you time it just right to stay safe. Sadako is also very unique because she uses magic, but in a different way, I’ll let you find out exactly how that works when you play the game.

Temptation Traps

I’ve added one new enemy in this category. It’s very similar to the ones in my other games where if you get too close, you will get drawn in, and once you're in range, it’ll activate the H-scene.

H-Scenes

For this update, we’ve got 4 new scenes in total: one for the Sadako, one for the Magica girl, another for the new temptation trap, and finally a new scene for the Blight Walker enemy.

Environmental Changes

I completely redid the desert environment. It’s much more immersive now and it really gives off the vibe of being on an alien planet, which is what I was going for.

Cleansing

I've seen some request for the player to be able to take advantage of the enemies when they are stunned so I added it, but the only enemy that has the h scene working is the blight walking enemy.

Player Armor

You can now craft armor that will protect you from enemy hits. One thing to note: the armor is visible in the H-scenes at the moment. In the future, I’m going to add an option so you can choose to hide it during the scenes if you want to.

Equipment

You can now craft equipment in the workbench, and this equipment has its own dedicated slot in your inventory. The first item I’ve added is Glow Sticks. You can drop these throughout the dungeon to keep track of where the exit is so you don't get lost.

Bunker Chest

At the end of each bunker, there is now a chest. When you open it, it will trigger an alarm that alerts enemies, causing waves of them to appear. The longer you stay in the bunker after opening it, the more dangerous it gets. These chests contain the next upgrade for your train, which in the future will allow you to travel to different locations. Just a heads up upgrading the train itself isn’t in this specific update yet, but you can start collecting the parts.

Balancing

I wanted to note the game is no where near balanced so expect weird amount of damage from some enemies and very little damage from others. Once I get most of the enemies added and most the weapons added I will balance everything at the same time. This is so the game has a good linear progression timeline.

The Future

My plans for the next few updates are pretty simple. I want more of everything. I’m talking more equipment, more weapons, more enemies, more H-scenes, and more maps. That’s for the most part what I’ll be focusing on for the next update.

Speaking of updates, because of the sheer amount of content that has been added to the game recently, I’ve decided to move the download access to the $10 tier starting with this build. I wanted to be upfront with you guys about why. To keep up this "more of everything" pace, especially as I transition into working on this more seriously after graduation this change is necessary to support the time and resources it takes to build the game.

Don’t worry if you’re on the $3 tier, though! You will still have full access to all the dev logs and updates so you can keep up with the progress and the community.

My life

That’s it for the technical side of the update, but I also wanted to go into a little bit of why this update took a bit longer than my usual one-month schedule.

As some of you might know, I’m still in college finishing up my Computer Science degree, and I’m actually graduating in about 3 weeks! I’ve been taking a bunch of tests and studying for finals, all while trying to make time to work on the game. On top of that, I’m also looking into new living arrangements since I won’t be staying near my college once I graduate.

For the next update, I just ask that everyone be a little patient with me while I wrap up school and handle the move, and I’ll try to get the next update out to you as fast as I can.

Thanks for all the support!

Files

Comments

Wessers

Aight, fair enough; time to upgrade

leek07

Congratulations on finishing up your degree! CompuSci isn't the easiest. But I know you had fun. With the shit-ton of programming languages, and technical concepts I've had to learn in my engineering education, I completely get it! Regardless of whatever your grades are, you've made it through. CONGRATULATIONS!

DBG

Congrats on another update, especially during uni course! You should focus on your course and your new place to live before working on this game again. it will be easier to work on this game when you are in your comfortable position. You did great on the desert terrain, it looks more spooky now! Enemies are awesome, even magica that is wearing almost nothing compared to knight but still a nice touch with the head and attack. Chest is just perfect because I have a choice to stick around or leave immediately. Cleansing is not what I’m expecting in your games but it’s a welcome addition for people that like it. Well done! Armour is awesome too, thanks for adding it! The trap is a nice touch too but a bit too easy, maybe you could add something that makes it harder to resist when our white bar is high?

Deveria Studios

Glad you liked it! I also really like the idea that it’s harder to resist when the white bar is high, I’ll look into ways to make traps more difficult.

DBG

Just a suggestion of mine, this is still your game and maybe you could take a look at celling trap too, lot of gamers don’t look up haha (Good work on Sadako, she’s great to fight!

松台

Hello. First of all, thank you for the update. I played the test version and was truly amazed by the improvement in texture quality. The whole game feels sexier. I liked the previous glossy skin texture, but the new textures are also very appealing. Regarding the new characters, I don't usually like monsters, but I really enjoyed Sadako and the sorcerer's attack scenes and H-scenes. Regarding the exploration system, since combat involves equipping weapons, I didn't feel the horror elements were very strong. Was this intentional? As a personal request, I would be happy if you could add an animation for when my HP reaches 0, like in the previous game. I'm truly amazed at how much the overall quality of the game has improved. I can only imagine how incredibly difficult it must have been to balance game development with schoolwork and moving. Please take care of yourself. I'm cheering you on from Japan! Thank you.

Deveria Studios

Thank you for playing the new test version and I’m glad you like it! As for the horror aspect, I had to decide whether to keep the horror feeling real or give the player the opportunity to craft weapons and fight back. With the feedback I received, it seemed like the best route for this game was to implement a combat system and do my best to still try to keep the horror element strong. I will do my best to make it feel like it is still a horror game while giving players the option to defend themselves and be dominant. As for when the players HP reaches 0 I plan to have end scenes like the previous games. Thanks again for all the support.

Deveria Studios

Id love to implement ceiling traps, I will add it to my to do list.

Fozy Yokai

A splendid piece of work and congratulations on your achievement!! The temptation trap is a great idea, since you're so "exposed" in that scene, it wouldn't be a bad idea if any other enemy passes nearby has a blowjob and doggystyle scene. It doesn't matter if it's literally the same animation for everyone, but this would make the trap even more dangerous. Another thing, if you want to maintain a bit more horror since we can defend ourselves, is to have enemies occasionally ambush you, either in groups or by having one jump out at your face as you pass through a door, forcing you to struggle. An idea for traps is to use garbage containers. Since we're constantly searching for resources, it wouldn't be bad if one of these places had a trap.

DBG

thanks dude, do you best on your uni! I'm sure you will cook this game harder once you are done with everything Btw, maybe you could revisit on magica by adding few marking on her body, like on her left boob, could be ace of spade or something.

DBG

thanks dude, do your best on your uni! I'm sure you will cook this game harder once you are done with everything Btw, maybe you could revisit on magica by adding few marking on her body, like on her left boob, could be ace of spade or something.

Kitty

so perfect

杳奈

Thank you for always finding the time to update even when you're so busy. Congratulations on graduating soon! Make sure to take some time to relax and rest after graduation. I'll be looking forward to the next update!

Tomokuso017

Before anything, I wanna say congratulations on your degree! I am wishing the very best for you from here on out and hope you first focus on living arrangements than anything. You don't have to worry about the time, I prefer you finish things up first with college before moving on to something else. Regarding the update, I really like the new changes to environment! It definitely feels a lot more spooky and alien-like compared to the last builds. Those strange plants and huge structures really do the job. I wonder if you plan to implement enemies that roam around outside, but are much harder to deal with, serving as putting risk to escape efforts if you take too long at a location. I also love the new enemies and the H animations added. It's awesome that you're considering HP 0 / Game over scenes, as there's something just exciting of an enemy bringing you to their lair or hideout, something that's been in your previous games. I thank you for providing so much with this build and love the overall roster of enemies. I am also a fan of the bunker chest that triggers an alarm, because having so many enemies appear can feel like there's truly no escape, which is thrilling, so I love this addition. Amazing job so far and thanks for updating us so far on your game. I'll be looking forward to more! Congrats!

Deveria Studios

Thank you for the congrats! It’s definitely a relief to be wrapping up college so I can finally put more focus into the game.

Deveria Studios

Thanks! I’m definitely looking forward to having a bit of time to breathe and settle into the new place once graduation is over. I appreciate you being patient while I juggle the course work and the updates!

Deveria Studios

Thank you for the feedback and the congratulations! I like the suggestion of enemies being able to join each others H-Scenes. It might just be a little too far out of scope for this project since all the base code is already laid out. Maybe the next game will have a feature like this . Also love the idea of enemies being inside / mimicking searchable containing I'm adding it to the project board.

stormcan84

Congrats on your degree. Are you planning on making more femdom moves for the enemies? For example facesitting/blowjob or footjob moves. Do you also plan on making creampie or cumshot effects for the main character? One more recommendation before I finish my message, if the main characters struggles (flailing the legs/arms etc.) during the enemy capture/rape move it will put good flavor to the game.

Deveria Studios

Thank you! I'll definitely be adding more femdom animations for the enemies, you should see them in the next update if I get to it. I've always wanted to get cum shots working for the main player but never had any luck. I recently found a liquid Unity asset I'd like to try, but it's a bit expensive, so I'll implement it when it goes on sale. I would love to do more main character struggling animations, but I really want to get this game published on Steam, and I'm nervous they'll decline it for being too rape-like.