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Wow, I finally get to write another dev log! As some of you may already know, I finally graduated with my CS degree, and finished moving into my new place. That is why this update for Corrupt Wasteland was a bit delayed, but it is finally here!

I am going to start by covering all the changes below, but if you want to go in completely blind and avoid spoilers, I made a separate post that just includes the direct download link.

⚠️ SPOILERS BELOW ⚠️

Body Armor System

Player body armor has been completely removed, though head armor is still in the game. To be honest, it was a cool concept, but it was going to require an unreasonable amount of work. I decided my time would be much better spent focusing on designing, and polishing enemies instead.

The Chest Room (Bunker Endings)

I have completely reworked this mechanic. Previously, opening the chest at the end of a bunker would set off alarms, and I really was not a fan of how that played out. Now, there is a dedicated room at the end of the bunker. Once you step inside, the doors lock, and you have to clear out all the enemies in that area, before you can claim your loot.

Main Menu & Saving System

The main menu is pretty self explanatory now, you can properly load into an existing game, or start a fresh run. For saving, there is now a crystal located in your home base. Just interact with it, and save your current progress!

New Jungle Environment

I have added a brand new Tier 2 bunker to explore, featuring a swampy, jungle themed environment. You will find new items scattered in lockers throughout this area, which you can take back to the crafting bench, to make upgraded equipment.

Enemy Coin Drop System

Enemies now have a 30% chance to drop a "coin tomb" upon death. You can crack these open to find coins, which are used to trade with the merchant, back at your base.

New Weapons & Train Upgrades

I have added 3 new weapons to the arsenal! You will also notice a new Train Upgrade System. You can now use components scavenged from bunkers, to upgrade your train. Upgrading allows you to travel to more difficult, higher tier bunker locations, that hold much better loot.

Balance Adjustments

I have done my best to balance the game mechanics for this patch. I am hoping the overall progression feels natural, and that the loot drop rates from the bunkers feel rewarding, without being too stingy.

Enemies & H scenes

I have added a new enemy for the jungle environment: the Rot Maiden. She is a mushroom based enemy, with a few basic attacks. I plan to give her cooler mechanics, like a poison attack, in the future, but I just did not quite get to it for this build.

As for the H scenes, I have added two new ones! There is a new animation for when the Blight Walker knocks you down, and another new scene specifically for the Rot Maiden. I want to apologize for the relative lack of new H content in this patch, I really had to focus heavily on the core game mechanics, and systems. But definitely stay tuned for the next update, as my main focus will be creating a bunch of new enemies, and H scene animations!

I know I am probably forgetting a few minor tweaks here and there, but I really hope you guys enjoy the changes! Please let me know if you encounter any bugs, as bug reports help me out tremendously. Also, feel free to share your overall thoughts on the game, or if there is anything you would like to see changed, I am always open to suggestions.

Comments

BRRRRRRRRRRRRRT

It would be really interesting if the poison attack slows you down or reduces your vision a lot. I look forward to more updates 🙏

Gappo

Can we interact with the options button at the main menu or is still not fully functional?

BRRRRRRRRRRRRRT

Also forgot to say, congrats on graduating!

DBG

This update is awesome and the new map is great! The chest room is pretty good, could make it more challenging by adding more enemies depending on the Tier of the bunker (2 more enemies per tier could be a good place to test) I understand the reasons for removing body armour and I do admit that focusing on enemies is more important. I prefer having more/polished enemies than having armour. Coin chest is a good change. (Good to have you back again!)

Deveria Studios

Glad you like it, and I agree it could be harder. Yeah sorry armor would be another feature that would just make the game take longer to release. But you can expect a lot of new enemies!

DBG

No hard feeling here man, I rather have new enemies than few armour that make the game too easy. You gave your effort on it and I appreciate it! good luck on the next update! Btw, since the new map is messy with nature (bush, plants etc) it could be a good idea to think of a random trap lying around. (sucking plants from mario or plant that stuns you for enemies to grab you

Kitty

I JUST DOWNLOADED that i wanan ask you when you knock enem whats that schield indicator appairs?

Deveria Studios

That just means you are not able to damage them. And you have to wait until they recover

Kitty

Hi! I really like the idea of the boss loot room where you have to defeat everyone to claim the reward. It’s a very cool concept. However, I noticed one problem: it seems impossible to defeat the female knight enemy. Because of that, the player can get trapped in the room with no way out, even with strong weapons. Is this a bug, or is it intended to work this way? Is there any way to escape or complete the room in this situation?

Deveria Studios

What do you mean by it being impossible to defeat female knight? Like does she do too much damage? Or is she bugged? Glad you like the concept!

Kitty

Yeah, the idea is really cool! I solved all problems ty for coop!!

DD666

What's new from the latest previous version?

truthspeaker

KEEP COOKING DEVARIA 🗣️💯🔥🗣️🗣️💯

truthspeaker

Also CONGRATS ON GRADUATINGGGGG

Zihyuk

I subscribed to it as it's my type of game. I'm looking forward to it being completed!