In A Twist Devlog 3 (Patreon)
Content
A bit late, sorry about that! I've been working a lot on modelling recently, since I need at least some basic models to start everything. I definitely can't do people, so I've just been doing landscapes to get a rough idea of what I want it to look like. Here's where I think the penultimate boss fight's going to happen (just imagine it with, like, rollercoasters and other carnival rides)
I've also coded out a bug in the movement, as well as completed the character switching mechanic. Rough battle plan for what's next is 1. implement saving system, 2. create basic combat, 3. implement ally switching. From there, I think I have to take a break from coding to really grind out some models I can use as placeholders for a bit (houses, bridges, roads, lamps, benches, etc. etc.).
As well, since I don't think I've said this before, my current idea is that the world is going to largely be open. If I can, I want to avoid as many loading screens as possible. I don't know how viable that is, but it's something I want to at least try for.
Anyhow, that's what I have for y'all this week! Until next time, stay frosty!