In A Twist Devlog 6 (Patreon)
Content
So, I held a poll on my Discord (Which I highly suggest joining, I post smaller updates that aren't worthy of a full update there) to determine the direction the game should go.
I was uncertain about my idea for the game, and I'm glad I was. The current direction got 0 votes lol. The beat-'em-up got the most votes when I called the poll, so that's what I'm currently working on.
And so, that's what I've been working on recently. I've got movement work (though it's still a bit wonky). I also downloaded a free character model from the Unity Asset store, and am using that as a placeholder.
Next I have to add the movement animations, and then I can move on to the combat system! This game will definitely be faster to code, and has the added boon of being far easier to expand in the future if I decide that I want to.
Anyhow, sorry for the long while without an update! I got a bit lost within work and the coding, and sorta forgot... But don't worry! I'm going back to weekly updates now.
Anyhow, until next time!