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So! Another week done.

I've implemented the movement animations, and started work on the combat system. This character came with three attack animations, so that's what I'm starting with! The infrastructure here is more important than the actual attacks, as it'll make setting up the actual characters take no longer than 30 minutes.

I, however, did run into a small problem that I'm still working on a system to solve. Without going too deep into the coding jargon, Unity doesn't support a way to check which frame an animation is on except by constantly checking - which is terribly inefficient. 

I discovered another system ('Playables', if you're interested) that'll allow me to set up the animation (and audio!) in exactly the manner I want to. Which is great! But it doesn't have any kind of support around it (that I could find), which means that I have to make it from scratch. 

That's what most of my time has been spent on recently. I've been learning on how to create these systems - and I think I've got it down. I just need to build it. I also want to future-proof it a bit so I don't have to come back later when I want to add animations/audio/other functionality. In the long run, I believe that this will save on time, it's just a bit of a time investment rn.

And that's what I've been doing this week. Hopefully I'll have a working prototype of the animation system by next Thursday (Because of my the nature of my work, I'll have until next Jan 7th off, so I'll definitely have a lot of time). However, if not, I'll at least upload a video showing it off a bit.

Anyhow! That's it for this week. Until next time, stay frosty!

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