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Aaaaand another week of development has passed! This week has been super, super productive.

(Check the end for an important bit of info, even if you don't read the whole thing.)

First thing's first, I completed my rework of unity's animation system, and I've gotta say, it's way nicer to use - at least, I think it is. I ended up not using playables, since it'd require a lot of boiler plate to actually access the data (frames count) I needed.

Instead, I opted to use just use the .Play function. Basically, I tell it what animation to play via script instead of modifying numbers and switches that tell a system I don't have access to to play the animation. (Basically, I have access to the base-level code, now.)

Second! I completed the attack script. Now, when you press a button, ("e" on a keyboard, "x" (or the equivalent) on a controller), your character attacks. If you hit an enemy, it takes damage - and if you kill it, it both disappears and you gain experience!

Third off, I've implemented basic enemy movement. I have it so enemies either stay at one point, wander, or travel along a predetermined path. Currently, they don't do anything if the player gets close, nor if you attack them lol. That's gonna be one of my next moves, though. I'm thinking each enemy group will have a "aggro" factor. The higher the aggro factor, the quicker they'll be to attack you when you stick around.

Fourth and final! I've started work on the pièce de résistance, the cloth simulation for when you defeat the bosses. And by start, I mean I bought a premade cloth simulator (seriously, just look at some of the mathematics behind cloth simulation:

Like, I'm willing to do a lot, but learning how to do differential equations on matrixes is something I'd really rather not lol).

Most of the development on that part is probably going to wait until I'm nearing the end of development. It's the easiest part out of everything I have to do, so it won't take long. Plus, it gives me reason to pick up the speed XP.

Continuing, if you came here directly from the top - hi! The important bit of info I was referring to is the poll! I mentioned it in my discord already (link: https://discord.gg/ZEhacVmwXd), but I'm pinning down the details as I move forward. There's going to be four bosses, and I've put three up to a public vote. The fourth, however, is going to be chose by y'all!

After I conclude the other poll, I'll gather the six options that weren't picked (+ any y'all have suggested) and put them all in a poll. Whichever wins that will be the fourth boss!

That all I have for this week! I don't know exactly what I'm going to work on this week, but I think I'm going to try to do some modelling. Get at least some placeholder buildings/other assets into the game, so there's actually a place to run around and see. Plus, the sooner that happens, the sooner I can release an indev - since there'll actually be (some) gameplay. Anyhow, until next time! Stay frosty!

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