Nomad Idle 0.7.0 (Patreon)
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Content
There's a lot of stuff going on with this update. I'm betting there'll be some bugs, and I'm also betting the new Area is very much not balanced properly. Please give me feedback and I'll make adjustments. Thank you.
= NEW STUFF
- New Area
- New Events
- New Objectives
- New Equipment
- New Summon
- New Character
- 2 New Skills
- New Feature: Evolution (unlockable in Area 6)
- New Option in Settings -> General: FPS Threshold: Particles
- New Option in Settings -> General: FPS Threshold: Popups
- Particle effects and Popups are automatically disabled based on your FPS. If your FPS starts to get noticeably low (like 40 or 50 FPS), this will help maintain performance. This can be adjusted in the Settings above.
- You can now press "C" to quickly toggle the Camera following your Summon.
= IMPORTANT CHANGES
- Limited the amount of times player hit and enemy hit SFX can play. I'm listing this as an important change because honestly, Sound-enjoyers rejoice, it's not a wall of noise anymore.
- Removed item drop SFX. You probably didn't even realize this was a thing.
- Updated Starting Skill description to include that its multiplier is done after the base Damage multiplier.
- Starting Skill Damage nodes in the Ascension Tree now also grant a Starting Skill Damage Mult bonus.
- Starting Skill Damage Mult now operates in a special way and is calculated after all non-crit damage is done. It is not multiplied into the Starting Skill Damage stat directly. This means that it's a multiplier ontop of a multiplier for Starting Skills. Base Damage -> Damage Mult -> Starting Skill Damage Mult.
- DoTs have had their damage reduced back to their originaly values. Bleed Damage 50 -> 10. Poison Damage 100 -> 20.
- Cultist's "Phantom Fusillade" Starting Skill now no longer ignored cooldown reduction, but has had its base cooldown increased from 2 to 3.
- Void enemies now give a 2.2x higher reward.
- Enemy projectiles now move much faster and have a shorter lifespan.
- Tumble's "Quills" damage is now further increased by your Max Health.
- Strix's "Fatal Wounds" skill can now only proc once every 2 seconds.
- Strix's "Fatal Wounds" Power scaling increased from 0.3x to 0.5x.
- Cultist's Bane has been changed and now reduces the Total Health Regen Mult by 0.95 instead of just the Base, which quickly stopped being any kind of real penalty and was not intended.
- Cultist's Boon now gives 10% Health instead of 3%.
- Amulet of Aggression scaling reduced from 1.3x to 1.0x.
- VIT Health Regeneration Mult scaling increased from 0.08x to 0.16x
- AGI Evasion Rate bonus increased from 0.01% -> 0.05%
- SPI Summon Critical Chance bonus increased from 1% -> 1.5%
- Some Bestiary rewards were giving a lesser reward than that of a previous Area. This has been adjusted up. You might see a slight increase in some of your stats as a result.
= MISCELLANOUS CHANGES
- "Hunter's Claws" Equipment now also privdes +1.2 Defense (previously did not provide any Defense).
- The Passive Skill menu has been made taller.
- When your Camera is following your Summon, the Summon now has text over it letting the player know the Camera is following the Summon and that they can press "C" to toggle it.
- Bestiary tabs now display their percentage of completion above them.
- Font outline thickness has been adjusted for readability.
- The Bestiary list is now taller instead of having so much unused space.
- Cultist's "Phantom Fusillade" Starting Skill now launches all of its projectiles simultaneously instead of after a series of brief delays.
- Changed particle effect of Cultist's "Phantom Fusillade" skill.
- Updated Cultist's "Phantom Fusillade" skill to include how long the projectiles last.
- DPS/MPS Log now resets its data when made invisible. Note that DPS/MPS was never tracked while this log was invisible, so the data being kept in the background wasn't happening anyway. This will allow you to reset the DPS/MPS data whenever you want.
- Added a note to Strix's "Ill Omen" ability that if you're killing enemies very quickly, Strix may be unable to find a valid target.
- Enemy projectiles now count towards reflect damage, such as Tumble's "Thornskin".
- When an enemy dies, its projectile now disappears with it.
- Skill Damage no longer incorrectly shows multiple decimal places.
- Numbers when hovering over Skill icons are now properly abbreviated.
- Changed some text to be more consistent.
- Enemy health bars now properly disappear when you die.
- Particle effects now have their opacity adjusted based on the Player Skill Opacity setting.
- If you somehow manage to get equipment above +9, it will automatically be adjusted down to +9 upon reloading the game, Ascending, or changing Areas.
- Updated Total stat tooltip text.
- Bestiary entries now display your current reward amount and the max reward amount. Instead of it displaying as Total, it now displays as Current, Max.
- More enemy optimizations.
= BUG FIXES
- Fixed: Ratfolk Archer's "Trick Shot" Starting Skill was not taking into account Cooldown Reduction.
- Fixed: Summon Stats from Power/Insight/Speed/Acuity were being incorrectly displayed under the Bestiary tab in the Stats Overview screen. It now displays under Misc.
- Fixed: Holding down the Ctrl key and upgrading a Summon Stat would not accurately reflect new values until Ctrl is released.
- Fixed: When on the Summon Stats screen and Alt-Tabbing, the "Alt" key modifier would incorrectly remain. This was strictly a visual bug.
- Fixed: You can take damage even while dead.
- Fixed: Player Starting Skill wouldn't see a change in Cooldown Reduction until changing Areas.
- Fixed: Some menus caused you to use your LMB/RMB skills when clicking on buttons within them.
- Fixed: You could not interact with the left side of the Stage Lock slider in the main UI.
- Fixed: Setting Bestiary Lock then changing Areas would sometimes not appropriately update the Bestiary Lock info to the data of the new Area.
- Fixed: After changing Areas, you would be unable to zoom in and out until you opened and closed a menu.
- Fixed: Enemies would still take damage even when you were dead.