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Big buffs. Big fixes. Big recommend that you download it.

IMPORTANT NOTE:

- Increased Summon Damage nodes in the Ascension tree. FOR ANY SUMMON DAMAGE NODES YOU ALREADY OWN: You will need to Ascend and re-obtain these nodes to get their new numbers.

- Evasion is now capped at 70%.

- Trinket: Collar of Cunning now inflicts 5 + (Acuity x 0.1) stacks of Bleed, up from 1.

- Trinket: Amulet of Aggression rate of HP halving is now (Acuity x 0.2), down from (Acuity x 1.0).

- Fox summon: Fox Pounce! now inflicts 2 + (Power x 0.1) stacks of Bleed, up from 0.

- Fox summon: Deft Strikes now inflicts Bleed with a (6 x Acuity)% chance, up from (1 x Acuity)%. Odds above 100% are a chance to inflict additional stacks.

- Slime summon: Corrosive Blob now inflicts Poison with a (3 x Acuity)% chance, up from (0.7 x Acuity)%. Odds above 100% are a chance to inflict additional stacks.

- SPI stat has been buffed. Summon Damage +20, up from +8. Summon Damage Mult +0.2x, up from +0.08x.

- Molten Volley now costs more mana to use and inflicts less damage. Please see the fix below for why this makes sense.

- Potentially Fixed: Pathing problems. Again.

- Potentially Fixed: Poison/Bleed stacking incorrectly in the damage tracker, resulting in huge numbers.

- Fixed: Molten Volley damage was being scaled incorrectly. It was doing about 1% of the damage it should've been doing, which explains why it was so underperforming.

- Fixed: Molten Volley was incorrectly taking into account Fatal Wounds from the Owl summon.

- Fixed: Imp summon was incorrectly granting a bonus to applying Bleed.

- Fixed: Some Ascension nodes cost 0 points.

- Fixed: Particle effects in the Evolution screen are being drawn over text and buttons.

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