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This pre-release is no longer available for download. Thank you for your feedback!

Hello everyone!

I know this is a bit different than how I usually do things, but I've decided to release a pre-release for version 0.14.2. This is because I've made a few significant technical changes and I'd like them to be tested a bit more before the public release.

Better control map saving

The first big change is to the way control maps are saved. They are now saved for individual save files as .JSON files instead of being saved via PlayerPrefs and shared across all save files. Everything seems to be working well from my testing, but if any of you experience any issues with control maps not saving properly, please let me know!

As part of this change, control maps from previous versions of the game (In this case, the previous pre-releases) will not carry over, so they will be reset. Please be sure to take note of how you currently have your controls set up before playing this new version.

I've also updated the default control scheme for controllers. If you were used to the previous defaults, please keep this in mind. The new defaults are set up to make more important actions readily available by mapping them to the shoulder buttons so that you can keep your thumbs on the sticks while interacting with things or using items. If you play with a controller, please be sure to give the new defaults a try!

Audio

Another pretty big technical change that I made was to how sound effects are played in the game. This was done to address an issue where volume settings could result in volume conflicts when one audio source played multiple sounds in different sound categories at once. In this version there should be no noticeable difference in how the game sounds other than this issue being fixed. However, there's always a chance that the major refactoring I had to do to implement this fix could have resulted in a new bug. If anyone experiences any new issues related to audio, please let me know!

Misc.

These two changes are the only reason I'm doing this extra pre-release, however there are a handful of other changes as well. Nothing major, but they should make for a better experience! Assuming no major issues are found, I will release 0.14.2 publicly soon, possibly in less than a week since this isn't a regular pre-release.

A few notes about the pre-release:

This pre-release will only be available to download until the public release of version 0.14.2. Once that releases, the download will be removed. Please be sure to download it before then if you want it!

This being a minor update, spoilers shouldn't be a concern.

The pre-releases will use a separate save location from the main game. You can manually copy existing saves over to the pre-release save location if you'd like to use an existing save.

I will most likely only release patches for pre-releases if any super serious bugs are found. Otherwise bug fixes will be saved for the public release version.

I do not have a changelog ready at the moment. I will post one when the public release goes live. Have fun discovering what's new!

Please do not post these builds publicly anywhere, they are meant for Patrons only. That said, I certainly won't mind if people share them amongst close friends who cannot become paid members for any reason.

Thanks, and have fun!

Comments

chrisgam

you're still missing no being in school after hours..... on the rules poster...........

Graysen Wilson

I think having vent shafts visible from the outside could really help because on floor 3 of seed -1737675400 there's a vent exit just floating in the middle of the cafeteria

Luke Kun

I just subbed to the Patreon because I didn't want to miss this Pre Release version and I can't wait to see what's in stock for this new Pre Release :)

JimJamm

i think that the crane room should have one-way swinging doors because right now there's no real reason to use the cranes, buttons, or conveyor belts if you can just run through the room to the other side

Bert

W

JimJamm

also, you've likely seen/heard already but some of the walls on the outside of the crane room appear dark when not in a hallway

GamerCreeper317

Woah! Didn't expect this at all, but it's a pleasant surprise. Can't wait to see it come out.

Bert

oh hold up, instead of saying "zero, minutes left. times up!" mrs. pomp somehow said "zero... times up! minutes left." lol

Mischievious Pete

Cloudy Copter's wind now passes through Elevators! He also now blows wind from the very start of a hall to the very end! Thank you mystman12! (Can you also bring back his *PAH* sound effect? Maybe?)

Qwerty Iop

a poster that had all of the school rules on it, was missing "looking in other people's lockers" but in this update it has been added to the poster

ZhenBondoGD

Oh boy, another one for the collection of Baldi Builds!

SatinFoil

Oh yeah, I guess you could just go to the other side. Good idea!

ZhenBondoGD

i died at floor 3 because of cloudy copter im not cut out for this

ZhenBondoGD

It would be nice to know where you get deposited because when I went into a vent i was placed in Dr Reflex's room, which sadly enough, Baldi was right by

DEEJAYY

Can someone tell me what was added in this update besides the new school rules poster and the crane room subtitles. I can't really find anything else.

estebitan

hi i saw the principal going trough a faculty door withouth opening it and then he knocked it inside the faculty room and then he got out the faculty room. and also add the pah sound to cloudy copter that would be cool

DoCheonGong

I wonder when the Packet-O-Matic and the safe room are updated. The placeholder appearance is still used.

Graysen Wilson

I don't know what it is but I've been lagging a lot less when playing. Usually it starts at floor 2 or 3, but I didn't get any lag spikes until floor 5. Like I had a near-perfect successful run because I wasn't lagging.

Graysen Wilson

By near-perfect I mean getting almost no problems wrong.

ElionnieHB

I would say that the new features are functioning just fine (but i'm not entirely sure how to truly test them), but I would like to say a few things: -The map doesn't show the notebooks that are in the classrooms in the final segment of the tutorial. -You can't click the Baldi that teaches how the stickers work, to make him repeat his dialogue. -When there is a bunch of students from the Student Shuffle event hitting Gotta Sweep, the game lags sooooo much, I couldn't get through floor 3 very well because the game was running terrible because of that, you should do something to make that to not happen.

DoCheonGong

When the quick map is flipped during the Gravity Chaos event, Mrs. Pomp's timer is also flipped as well.

Graysen Wilson

That's... why map markers were created.

Oatchi Patchi

Ill be sure to test the controller and give my feedback, I just tried the old one yesterday but I hope this new one improves some stuff!

JimJamm

i meant converyor belts idk why i used that word lol

Basically Games

That's strange, I'm not getting this. Was there maybe something else going on when time ran out that could have impacted this behavior?

GamerCreeper317

I knew that, but I did not expect an update to it lol. Hopefully, that means the Techno-Boots poster being updated is next, since it was mentioned in the recent podcast episode.

Basically Games

Well the cranes are intended to be obstacles, so that's all intended. They're not really something you're supposed to want to use. Since it's in the center of the map, it's often a good route to take, but the cranes are what make it risky! It can also be a good way to lose an NPC who is chasing you by trying to get them caught by a crane. Then the buttons can be used to further influence where those NPCs end up.

TrojanVirus

Good update overall, even if its minimal!

Pencilbert 3D

I think Cloudy Copter's AI got changed...

JimJamm

that makes more sense. i suppose i was still looking at them as if they had the same purpose as the conveyor belt room, thanks for clearing that up

Kiera Barner

Hello I would like to report that the music glitched in the elevator

Kiera Barner

my son can do the baldi voice actor and he pretty much have every baldi game

Bert

I don't exactly know, i tried again on a casual floor 2 and the glitch didn't happen, usually it happens when a lot is going on in a game with a bunch of stuff making noise, it even happened while i was playing 0.14.1 with a lot of characters with mods, but it can happen here without mods... i guess the chaos is making her tired...

TheJerkChicken99

I had an instance where Beans shot his gum through a wall.

TheJerkChicken99

Ever since you raised the cafeteria ceilings, the variants with the pillars don't have the pillars raised. Also, vent exits and power cables float in cafeterias, too.

Anonymous

I'll offer some of my feedback. It has less to do with the changes in this pre-release as it does with pre-existing features, but I feel it'll be helpful. 1. In Floor 1, if you know that the random event is either Fog or Party, you may choose to simply wait for the Party event before doing anything else. This is pretty unfun, and you'll be disappointed if it turns out to be Fog instead of Party. 2. If Cloudy Copter's wind is pushing Beans while he is preparing to chew his gum, he'll be pressed against a wall, unable to move, and consequently not being able to begin chewing his gum. 3. You can grind some YTP-giving mechanics in unfun ways. For example, you can continually wait for Playtime, Dr. Reflex, or Mrs. Pomp to let you do their activities again and again, which earns you many YTPs, but is repetitive and boring.

Graysen Wilson

Nvm I'm lagging again. I think it's the particle thing cuz I mostly lag with the dust clouds and student shuffle. Maybe you can add a "simplify vfx" option to reduce the amount of chalk cloud and students during those things?

uncertain_luei

That is because the raised walls are technically just a set of quads that stretch to the boundaries of the room instead of the wall tiles themselves being cloned.

uncertain_luei

I doubt the implementation will change as the factory's crane room uses that to its benefit

Anonymous

I want to offer more feedback. 1. The crane's subtitles are enclosed in brackets, which is inconsistent with the other sound effects' captions being enclosed in asterisks. 2. Also, in Floor 5, when the floor type was Factory, the music at the start of the floor did not play, and when I changed the music volume setting, no audio played from that.

hopja

Could you elaborate?

LeTaron

I found a bug at the gravity event. If I use a ball to turn around, a new ball spawns directly in front of my eyes. (I thought that was only at one level but I've seen it more often with random seeds)

DoCheonGong

New flippers (random 3D models) will spawn without any warning, so this is not a seed issue. There should be indicators where these flippers will spawn.

DoCheonGong

About the third one, the developer stated about YTPs from NPCs in the fourth podcast episode. Therefore, this may be changed in a future update. (29:00 to 31:00)

TheJerkChicken99

There is a bug that has been in the game for a while where if you play the tape, the principal will go straight through faculty doors and the knock sound effect will still play.

MrFred

Very small update, but this is a very good update for the technical side of stuff.

Graysen Wilson

PLEASE PLEASE PLEASE REMOVE OR AT THE VERY LEAST REWORK STUDENT SHUFFLE. It lasts way longer than it should, you're more than likely gonna lose most of ur good items, and one the best "strategies" for this event is to just camp the corner of a room or diagonal hallway and wait until it's over. It's unfun, it's unfair, it likely goes against your game design philosophy, it causes too much lag on lower end devices, and it's just terrible all around. Also there's a big on some classrooms variants where Baldi just has trouble reaching you in specific corners.

TheJerkChicken99

Not to mention sometimes a new event starts when students are still in the level. That happened to me a couple of times I mean.

Graysen Wilson

That's what I meant by "it lasts way longer than it should"

TheJerkChicken99

I thought you meant that the event lasts too long in general.

ElionnieHB

Thats why you always have your boots with ya!

uncertain_luei

The implementation of the raised walls is similar to how the outside areas have that skybox mask around it

GameplayGame08

dude do you still have this version? I just collect versions and stupidly missed this one

GameplayGame08

Can you please contact me? My ds: gameplaygame

TheJerkChicken99

Is it Discord? Because I typed in your name and nothing like that came up on it.

GameplayGame08

Thats weird, try this GameplayGame#2335

TheJerkChicken99

Here, try adding me. My user: RhydertheIcescreamfan99