Lobby System & Damage Sync (Day3) (Patreon)
Published:
2021-11-03 14:53:25
Edited:
2021-11-03 15:02:01
Imported:
2026-06
Content
Today's work is mostly system code construction, nothing visual to show about. We are on a very good track. It will be ready for the first time multi-player online test by late tomorrow. We will see how it goes. I've still been thinking very hard about how to maintain the fun of the shooting and battle while also leave player enough relaxing space to chat and chill. I know there's a very decent melee&range shooting game world out there that isn't doing very well. I'm trying my best to extract why that game is not popular despite its fun game machanic and well implemented features. I don't want to make the same mistake. Maybe I should ask around tomorrow and see how everyone think.