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The teleport function simply not working for some weird reason. I've even checked multiple example projects and tutorials that involved with teleportation function, and I'm doing the exact same function call. These two teleportation functions will teleport only the player camera to the destination but leave the player's collider and avatar behind. Very odd.

It's 1:54 am now, I will do more tests and probably re-write some of the code to see if I can fix it. This is definitely unexpected and it seems more like a VRChat bug rather than my code bug. As I shouldn't even have access to the player's camera or player's transform, therefore I should never be able to tear the player's camera off their character(avatar). I think I might have called some functions on VRCPlayerapi class that causes it to update position or something. 

The good news is our lobby manager and damage sync functionality are mostly all working, it's just this teleportation bug that stopped the project from progressing further, I will get it fixed asap. 

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NubGhost

isnt both those functions do the same thing ?