Here are the changes for version 0.1.7 + Patreon note (Patreon)
Content
- The first iteration of daily random events is in!- Added 4 random events, each with about 7% chance to occur on day end (Including a conditional event when someone is mining)- Increased essence looted from early enemies (again)- Changed the city exploration "progress" value to be capped out when all non-repeatable events have been completed (currently 10)- Added tooltips to resources- Added a stat that tracks how many Unmade the player has killed - Fixed game crash after clicking "...asked about my purpose" during the portal event.- Fixed Heart-Hold price and a bug where the player could heal infinitely without equipping the item- Fixed a bug that displayed a message that a profession item was found- Fixed stat headers highlighting- Fixed some typos- Also uuuhh, the 'Collection' button was not supposed to do anything yet. Fixed Note: Rolled out this quick update to address the bugs. Also I used a new method of build distribution, so hopefully things won't break.
Patreon Note: I have a pretty cool Traveling Merchant daily random event in mind where she brings random items that can be bought for a random type of resource. Plus she may have hidden skillchecks. But the coding is giving me a headache, so we'll see how it turns out.