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Disclaimer: This post contains many messages not just for subscribers, but specifically for outside players.While the post is paid (for comments), a large portion of it is open for public reading.I just want to address a lot of questions in one single post.

🧩 I’ve tried to carefully structure and summarize everything you’ve written so far — both in comments and private messages. If I’ve missed something important, or misunderstood your idea — feel free to remind me.

This post is not just for show — it’s part of my process to keep communication open and development transparent. So if you have a fresh suggestion, correction, or a clever workaround I didn’t think of — drop it in the comments or Discord. I read everything.

✅ Your suggestions:

·         ✅ Expanding interaction with female characters (girls' nights, parties)

·         ✅ More scenes with Tyler (watching, shared intimate scenes, jealousy)

·         ✅ Stronger emotional consequences of corruption

·         ✅ Alternative ways to earn money (modeling, bar work,online content site, etc.)

·         ✅ Secrets: clickable objects, hidden scenes, rewards for attention

·         ✅ More choices that actually impact the story

·         ✅ Adding exhibitionism and voyeurism scenes

·         ✅ New locations and activities

·         ✅ Faster progression in corruption, NTR, and open relationship routes

·         ✅ Cheating or humiliation shown as fantasies

·         ✅ Reactions from NPCs to Emma's reputation

·         ✅ Dominant Emma route

·   ✅ Public display / public peeping

🧩 Outside the vote — already planned, uncertain, or just not feasible (with explanation):

✅ Will be added:

·         The ability to keep playing after the main story ends – it’s coming.

·         One-button gallery unlock – also planned.

·         Continuing all active routes (office, neighbors, beach, bar) – this is the foundation, of course it will happen.

·         Emma’s emotional range – more smiles, blushes, and expressive reactions are on the way.

·         Multiple endings – yes, they’re part of the design.

·         Open relationship paths – already integrated into the structure.

·         Group intimate scenes – yes, but not in the near future.

🚫 Probably not / Not practical:

·         More outfits – sadly, not realistic. Technically, it's extremely expensive. Each new outfit means thousands of renders, revised scenes, new animations, and massive delay in updates.(Believe me, it’s not “just add clothes” — it’s a full development branch.)

·         Mini-games – players increasingly complain about them. To quote some:

“I don’t want to think, I just want to click.”So for now, I don’t see the point in adding more.

❓ Open for discussion:

🔁 Loyal path (avoiding corruption)

Yes, I’ve seen that this concerns a portion of the audience.Let me explain why this isn’t so simple:

There’s currently no alternative to the corporate storyline, and I’m not planning to build one anytime soon.

Victor is not Stevens. He was deliberately designed to be his opposite:He’s not turned on by resistance. He wants to break the will, not seduce the body.Refusal isn’t a path to respect — it’s a challenge to his dominance, and he responds by tightening control.

And no, this doesn’t mean Emma must sleep with him on the business trip. It depends on your previous gameplay choices.

But really… what is it that you're asking?

“Just give us a way to tell Victor no.”Fine. I’ll give you that. But you’ll get a never-ending sandbox full of side events — and zero story progression.And then you’ll be the first to complain.

Or maybe some of you will come up with a creative alternative?

If you want Emma to say no and still progress, it needs to be smart.She has to outplay Victor, move the plot forward, without letting him touch her.

And if someone suggests,

“She says she’s on her period.”Sure, I’ll add it. And then Victor will wait. And the story will wait. For a week. 😏Yes, I’m that kind of troll.

So I’m inviting you — solve this puzzle:

Come up with a low-resource, clever solution that stays true to the character dynamics.I didn’t plan for this path initially, because it’s very resource-intensive. Yes, we had some early ideas for alternatives, but when we calculated the time cost — they were discarded. But hey — if someone presents a smart idea that doesn’t require a mountain of custom art and scenes, I’ll personally reward you with a 3-month promo code for the $20 tier.

💔 Exploring the marriage and its dynamics

I can re-enable the "game over" mechanic, where Emma and Tyler’s relationship fails if left neglected for too long.

That feature existed before, but I disabled it — because I felt bad for players.Why? Because balance should only be tuned when core gameplay is stable.

But if you really want it — I’ll bring it back. 😊Just know: it will radically change your gameplay.

I’ve tested it myself. On medium difficulty, with both Emma and Tyler following corruption paths,it was extremely hard to keep their relationship alive.

So now I ask you:

Do we keep things light while development continues?Or do we raise the stakes and add real pressure right now?

My suggestion? Leave it as-is until the full release.Let’s not stress about balance mechanics until we have the whole thing in place.

🎯 Final word:

Here’s what I don’t get:

“I won’t play Boundaries of Morality because it’s a sandbox.”“I won’t play Boundaries of Morality because it’s a kinetic visual novel.”

Guys… decide already 😅If you don’t like either — don’t play.

This game is adult.Black-and-white thinking is for kids.

Want to share your opinion? Great. Come talk in Discord.You’ll present your view, I’ll present mine.

And if we still disagree — we part ways. No hard feelings.

That, ironically, is real morality.With boundaries. And choice.

And one more thing.I’ve seen people say the game is full of bugs.Funny how I don’t see any of those bug reports on Patreon — but I do see them all over the internet.So let me answer you… using your own logic:"We fixed the bugs.""Where?""Somewhere.""They’re gone now. Probably." 😏

If you actually want something fixed, you need to report it properly — not just say "somewhere out there." Be specific.

And hey — if you’re running all kinds of weird software alongside the game,don’t be surprised when something breaks.

Дисклеймер: этот пост содержит много обращений не только к подписчикам, но и к внешним игрокам.Хотя комментировать могут только платные подписчики, большая часть поста доступна для публичного прочтения.Я просто хочу одним постом ответить на множество вопросов.

🧩 Я постарался тщательно структурировать и обобщить всё, что вы написали до этого — и в комментариях, и в личных сообщениях.

Если я пропустил что-то важное или неправильно понял вашу идею — не стесняйтесь напомнить.

Этот пост — не просто для вида.Это часть моего процесса — сохранять открытое общение и прозрачность разработки.Так что если у вас есть новое предложение, исправление или умное решение, о котором я не подумал —💬 оставьте его в комментариях или в Discord. Я читаю всё.

✅ Ваши предложения:

• ✅ Расширить взаимодействие с женскими персонажами (девичники, вечеринки)• ✅ Больше сцен с Тайлером (наблюдение, совместный секс, ревность)• ✅ Усиленные эмоциональные последствия пути развращения• ✅ Альтернативные способы заработка (моделинг, OnlyFans, работа в баре и т.п.)• ✅ Секреты: кликабельные объекты, скрытые сцены, награды за внимательность• ✅ Больше выборов, реально влияющих на историю• ✅ Добавление сцен эксгибиционизма и вуайеризма• ✅ Новые локации и занятия• ✅ Более быстрое продвижение в ветках развращения, NTR и открытых отношений• ✅ Измена, показанная как фантазии• ✅ Реакции NPC на репутацию Эммы• ✅ Ветка доминирующей Эммы

🧩 Вне голосования — уже запланировано, неопределённо или просто нереализуемо (с пояснением):

✅ Будет добавлено:

• Возможность продолжать игру после основной истории — в разработке.• Разблокировка галереи одной кнопкой — тоже планируется.• Продолжение всех активных веток (офис, соседи, пляж, бар) — это основа, само собой, будет.• Эмоциональный диапазон Эммы — больше улыбок, румянца, живых реакций — уже в работе.• Несколько концовок — да, это часть замысла.• Ветви открытых отношений — уже интегрированы в структуру.• Сцены группового секса — да, но не в ближайшем будущем.

🚫 Скорее нет / Нецелесообразно:

• Больше одежды — к сожалению, нереалистично.Технически это крайне дорого: каждый новый наряд означает тысячи рендеров, переделку сцен, новые анимации и большую задержку обновлений.(Поверьте, это не “просто добавить одежду” — это целая ветка разработки.)

• Мини-игры — игроки всё чаще жалуются на них. Как говорят некоторые:

“Я не хочу думать, я просто хочу кликать.”Так что пока не вижу смысла добавлять новые.

❓ Открыто к обсуждению:

🔁 Лояльный путь (избежание развращения)

Да, я видел, что это волнует часть аудитории.Позвольте объяснить, почему всё не так просто:

На данный момент нет альтернативы корпоративной сюжетной линии, и я не собираюсь создавать её в ближайшее время.

Виктор — это не Стивенс. Он был намеренно задуман как его противоположность:его не возбуждает сопротивление. Он хочет сломить волю, а не соблазнить тело.Отказ — это не путь к уважению, а вызов его доминированию, и он отвечает на него усилением контроля.

И нет, это не значит, что Эмма должна спать с ним в командировке.Это зависит от ваших предыдущих игровых решений.

Но если честно… чего вы хотите?

“Просто дайте возможность сказать Виктору «нет».”Хорошо. Я дам вам это.Но тогда вы получите бесконечную песочницу, полную побочных событий, — и нулевое продвижение по сюжету.А потом вы же будете первыми, кто начнёт жаловаться.

Или, может быть, кто-то из вас предложит креативную альтернативу?

Если вы хотите, чтобы Эмма сказала «нет» и при этом продвинулась — это должно быть умное решение.Она должна переиграть Виктора, продвинуть историю, не позволив ему к ней прикоснуться.

И если кто-то предложит:

“Она говорит, что у неё месячные.”Хорошо, я добавлю это.И Виктор будет ждать. И история будет ждать. Неделю. 😏Да, я именно такой тролль.

Так что я предлагаю вам — решите эту задачу. Придумайте малозатратное, умное решение, которое сохраняет логику и динамику персонажей.Я изначально не планировал этот путь, потому что он очень ресурсоёмкий. Да, были ранние идеи альтернатив, но после расчёта трудозатрат — они были отброшены. Но если кто-то предложит умную идею, которая не потребует горы арта и дополнительных сцен — я лично вознагражу его промокодом на 3 месяца подписки уровня $20.

💔 Исследование брака и его динамики

Я могу снова включить механику «game over», при которой отношения Эммы и Тайлера рушатся, если их слишком долго игнорировать.Эта функция раньше существовала, но я её отключил — потому что мне стало жаль игроков.Почему? Потому что баланс нужно настраивать только тогда, когда основной геймплей уже стабилен.

Но если вы действительно хотите — я это верну 😊Просто имейте в виду: это радикально изменит ваш геймплей.

Я тестировал это сам. На среднем уровне сложности, когда и Эмма, и Тайлер шли по пути развращения,удержать их отношения было невероятно сложно.

Так что теперь я спрашиваю:

Оставляем лёгкий режим, пока идёт разработка?Или повышаем ставки и добавляем настоящее давление прямо сейчас?

Моё предложение — оставить всё как есть до полного релиза.Не стоит напрягать механику баланса, пока не готова вся структура игры.

🎯 Финальное слово.

Вот чего я не понимаю:

“Я не играю в Boundaries of Morality, потому что это песочница.”“Я не играю в Boundaries of Morality, потому что это кинетическая новелла.”

Ребята… определитесь уже. 😅Если вам не нравится ни одно, ни другое — не играйте.

Эта игра для взрослых.Чёрно-белое мышление — это для детей.

Хотите высказать своё мнение? Отлично. Приходите в Discord.Вы выскажете свою позицию, я — свою.

И если мы не согласимся — разойдёмся без обид.

Иронично, но именно это и есть настоящая мораль.С границами. И с выбором.

Files

Comments

Sergejs Afanasjevs

Делай так, как считаешь нужным.

Randy

It's good that the option of able to continue after the main story ends is coming, thanks for that. I think it will be hard to play the game with the game over mechanic, my opinion is if you could add that as an option to enable or disable for difficulty it would be better.

Novel-games

People often demand things they’ll end up complaining about later. Besides, a “game over” already exists on medium difficulty: if you run out of money and can’t pay the bills by Sunday night — that’s it.

Tom W

Here are my thoughts on victor And yes it is core to the story Emma should have choices as to how much she puts up with She could slap him, Push him away tell him to stop the in appropriate touching. If it continues it could be used as a way to help stevens destroy him. Hell there could even be a background issue where tyler is a friend of or his parents family are friends of his family. And that is how tyler got her in to interview for the job. And if she cheats with victor stevens tells tyler and if she does not and helps stevens if tyler is not careful in his interactions with emma stevens could steal her (real ntr) As for the relationship factors i think it should be turned off until more of the story is fleshed out. But at some point turned back on. But emma needs to be able to stand up and stop victor if that is the path the player wants. Let me think more and ill post more

ATDS1955

It seems to me that some players are making things unnecessarily complicated for themselves. In a game that focuses on the corruption, whether economic or sexual, of its main characters, I don't understand the point of pretending that such corruption doesn't happen. I'm assuming that what interests me is for the female protagonist to become absolutely corrupt. To "help" her in her corruption, it makes sense for her partner to also become corrupt.

Santorx

Félicitations sur ce compte rendu très explicite. Moi je ne dis qu'une chose... CONTINUEZ comme vous le faîtes parfaitement bien.

ATDS1955

The more of a slut Emma is, the easier it will be for her partner to cheat on her with her coworkers. And the more she's cheated on, the more Emma will want to be corrupted. That's the point of the game, in my opinion!

Bea

The problem is that you created FMC, which people care about (just look at the picture on top of this post :) ), so some of them do not want to hurt her, or "break her will" (what it means in that game, for you?) as you put it . Second - it is difficult to come up with reasonable "outsmart" solution, when we do not know the whole plot. It is unfair ;) It could be helpfull if you explain what all variables (inteligence, intrigue, submisivnes) in the game means for you. It is common sense that Emma, Tyler and their relationship will be totally different at the end. And just as in real live, they have to manouver from one choice to another dealing with guys like Victor and others. That's the nature of every, well told story. So I belive players are ready for that. Let them experiment with boundaries, as you promised in the title. I belive that you do not want to switch all story to another "one hand playable game".

Thomas

I think you are doing well with the game, it's your game and suggestions can be useful and interesting but you have to decide how you develop it. Giving everyone what they want is not possible and not needed. Great reply anyways. Your game is unique and I'm already excited how the story will develop in the next update.

kett Kett

thank you again Novel for letting us have a input, much appreciated. Regarding the loyalty path: personally speaking as woman and wife ( i use my husbands account here) one of my biggest concerns is it will loose sight that its meant to be open relationship between husband and wife, an open relationship you tell your partner, set boundaries to it, share others like FFM scenes with Tyler or MFM but to have the option though, cheating in secret isn't open.. play the game together, her attempt to tell him seemed just a brush over and never to be spoken about again.. Tyler can maybe help in some way, ally himself with Stevens against victor. also like to see the intelligence stat can come into play where she recognizes what Victor is doing, intelligence can counter her feeling of arousal or corruption in these circumstances of manipulation, she can play along another way of submitting giving him that respect he desires if he isn't after the body.. you can submit to the man without sleeping or being fondled by him. have Emma play him, teasing but not giving. have Emma pit victor against her nemesis at work (sorry i cant remember name) have her tell sevens what he is trying to do, again if intelligence stat and relationship with Tyler is high. i think this would make sense for main office story wise, playing as faithful/loyal of course which is my main path tbh, be good to see more husband and wife adventures ;) if with another man or woman, but let us have the choice please. you touched on this at the getaway scene giving us a option not to include Justin in the fantasy just Emma, Shelly and Tyler. . The corrupted path have at it i say this should be the cheating Emma, the one that is willing to destroy her marriage for success but ultimately a cautionary tale, left broken, discarded by seven and victor after being played in there games, giving in to corruption, desire and lust, no home, she forced Tyler to be with Samantha or Lilliana.. cheaters shouldn't win, sure the journey can be intoxicating and a thrill but ultimately the cheater looses. thank you again and i have complete faith you will deliver a great game. P.S trying convince husband upgrade subscription, he is a tight git.lol.

Novel-games

What you're actually suggesting is an alternative storyline — a completely new narrative path. A story that would unfold in parallel to the main one. There’s no problem with the idea of a parallel path — except for one thing: The game won’t move forward at all. And did you read my post? I did say that alternative paths were considered — but ultimately scrapped, precisely because it's impossible for a team of one and a half people to develop and maintain two parallel plots. That’s why we went with a middle path — something that aims to satisfy both sides as much as possible: ✅ Those who want loyalty and restraint, ✅ And those who prefer the corruption route. It's not perfect, of course — but it’s realistic, sustainable, and keeps the core story moving forward without splitting the entire game into two separate projects. I clearly stated the constraint in that post: you need to suggest an option that takes us to Paris, without requiring a lot of development resources.

Novel-games

I can understand where they’re coming from — but I just think they’re going overboard in some areas. This game already gives a lot of room for players who want to stay loyal — much more than most other projects out there.

Novel-games

I’m more about balance, to be honest.

Novel-games

I believe I’ve already given a lot to those who want to follow a loyal path. I’m all for balance — between corruption and loyalty — and I don’t plan to fully take one side or the other. I’m in between. As for the story — you don’t need stats in this scene. Victor touches Emma, tests her will, and then gives her a promotion. That’s who he is — a corrupt, manipulative character. Now go ahead — suggest a believable alternative: Emma refuses him completely, but he still promotes her. Why would he do that? What’s his motivation?

ninad karekar

Bro didn't you like my ideas about public groping and exhibitionism. 😞

Novel-games

Why should I forget about that? In almost every update, the relationship between the spouses continues to develop.

kett Kett

regarding low-resource, clever solution how about more money with the photographer, increasing more risky the shoot. also could make it part of the a couple thing with Tyler if playing loyal, she could perform for him behind the camera and he can get turned on watching Emma in that way and then after they have intimate scene bit like the bar scene you just done. alternatively the only fans route, do videos of her masturbating with silky mask covering top part her face and sex content with Tyler, doing fans request of a vid to make quick cash.. this would strengthen them plus earning points in exhibition for example. obviously the cheating corrupted route she can do it all with out Tyler etc.. food for thought

kett Kett

my apologies i didn't mean imply you will, just a fear of mine, most people seem interested in the sex scenes than the story, there are thousands of them games but few with compelling story like yours comes around not that often. all i meant is i would like to see more openness in there relationship have them talk about it and do things together, if again player is playing loyal, it just seems even when playing loyal you feel apart, there's no date night, movie night etc.. go out to bar, both flirt with others and riled up and go home both fired up on jealousy and desire for each other. obviously I'm only speaking on the loyal side, i think intelligence should have a factor in this like i mentioned. corrupted go all out cheat mode etc.. again its your game to do as you will, it only my opinion, i will play it still :)

Novel-games

Patreon marked the post as 18+ — I had to remove it.

Hannibalchen

What comes to my mind would be a nice addition. Don't know if it is doable but what I think could be a thing may be: The marriage is so far so good, depending on your choices. But what if Emma works her way up the company, grows in self-esteem and then begins to question why her husband is so lazy. She could confront him why she has to do the home chores all alone to please him? They are a team. If their bond is strong enough he comes to his senses and starts helping her, strenghtening their bond. Or he refuses and she gets frustrated. From that frustration there comes moments where she could get weak and give in to someone who "listens". Or, what I try in a playthrough, make her husband cheat on her and she stays loyal until she finds out. Options depending on her character traits: Open relationship, break-up or revenge in being unfaithful herself. Also she could talk a bit more back to him, for, imo, is a bit too grumpy sometimes. I think the same as you that the "Game Over" with the marriage should not be activated until the finale. Yes, it may be a bit more realistic but this is still a videogame and it limits the player a bit in his/her decisions.

Novel-games

Just to be safe, I added a veiled version.

Novel-games

I’m just giving a direct answer through a translator. Someone asked me a question, and I’m responding honestly. No problem at all.

M3

Emma needs to Dump Tyler in order to become her own Woman.

Novel-games

The issue didn’t come from this. It came from the scene where Victor makes advances toward Emma, and she endures it for the sake of a promotion. Some players were upset by that. So I proposed they suggest ways to present that scene from a loyal-path perspective.

Novel-games

The issue didn’t come from this. It came from the scene where Victor makes advances toward Emma, and she endures it for the sake of a promotion. Some players were upset by that. So I proposed they suggest ways to present that scene from a loyal-path perspective.

kett Kett

oh through translator, hope everything was translated correctly. honestly love the game. cant wait for more and see what you do best

kett Kett

i believe this comment wasnt meant for me lol

kett Kett

its a copy paste from comment above.. i think

Novel-games

There will be no divorce before the end of the game.

Novel-games

It’s just the same answer for both comments, since they address the same question. But if it bothers you, I’ll be happy to reply separately.

Novel-games

The issue came up specifically on the loyal path without infidelity. Many players are complaining about the event with Victor, so I suggested they come up with an alternative — a way to develop the story that fits the characters and respects our limited resources.

Novel-games

At first, I was constantly pushed by those who wanted sex here and now — and now the complaints are coming from the other camp.

Hannibalchen

Ah ok, but then I don't understand what they think what kind of game they are playing.^^ It is an 18+ adult Graphic Novel with the title "Boundaries of Morality", that insists that not everything is moral. The peeping on the intern of her husband is a case for HR, Victor's touching aswell. What should the options be in that case? A. She slaps him, he ends her way in the company: Game over B. She endures it, finds other women who had the same experience and goes to HR - scandal! Either the company is then ruined and she loses her job - Game over; Or scandal is handled internally and Victor is expelled. Then his assistant (forgot her name) follows him and doesn't like Emma aswell - too bad but maybe a motivator to replace her for Emma. C. She runs to Mr. Stevens who tells her the things he told her in his car: either she is fired for not doing his bidding or she goes with it for her own chance to rise. D. She refuses Victor's offer and tries to rise in legal ways. But then she HAS to stick to Mr. Stevens, because he's the only one above Victor, knowing Victor will try to let her trip in any kind or form he can. Don't know there are many possibilities but then it gets too big and to complicated.

Sombrero

Thanks for this clarification. We have seen far too little of Victor and Stephens to know what kind of people they are. End of marriage. I think this is essential. They have stopped having sex and are both pursuing other interests. In real life they would admit that and agree that the marriage is over. Cheating problem solved. Life is much simpler. It appears that Victor is the nasty character I always thought he was. No self respecting normal woman would want anything to do with him. Although there do exist women enough like him that they would want to be with him. So how does Emma get promoted and progress in her career without giving in to Victor? The easy way is for her to be able to help Stephens have an excuse to get rid of him and promote her instead. The outfox Victor and get what she wants from him without giving him sex idea might be your way into a really interesting story. The premise could be that she tells him that she will go to Stephens and report his bad behavior if he does not. A sort of blackmail. This could also involve things she catches him doing with other employees. I'm sure you can flesh that out for us. If it were me, I would rather have Stephen promote me, because I would be confident that he would not promote me to a position I could not handle regardless of my relationship with him. All the more reason to love and respect him. Another interesting twist could be that Emma refuses Victor and so does not get promoted. Stephens recognizes Emma's ability, steps in, and promotes her himself. Emma is saved being a tattle-tale. Victor could be sent to manage the warehouse or something. Complete with interesting, dynamic dialog.

Sombrero

Amen brother.

kett Kett

oh ok fair enough, i say keep it even though i am strongly loyal, this is where again intelligence could come into play, i think she should tell Tyler, this could be the start of them playing victor and allying with Steven or at least Tyler should be aware, maybe discuss boundaries with Tyler how far she would go. so i do think you should keep the scene, i was more annoyed she kissed Justin on dancefloor after he rescues her.

kett Kett

she could always Beg, on her knees for the job, that's submitting and breaking a person, getting them to beg for the job, instead of fondling. if its to break her, begging is a good way. as that is what he desires

kett Kett

i get it, there a lot just want the sex scenes because your animations are top notch.. dont let them dictate you into making just another porn game.. you do you. the story is what makes the game unique

Sombrero

Understood. To my mind, Emma and Tyler need not be concerned about cheating or guilt in that case. They can simply go do what they want.

Novel-games

The discussion is actually about the events before the business trip.

Sombrero

+Future plans?

kett Kett

she could always Beg, on her knees for the job, that's submitting and breaking a person, getting them to beg for the job, instead of fondling. if its to break her, begging is a good way. or crawling across the floor to beg, that's high level of submitting to someone. as that is what victor desires

kett Kett

thanks for taking the time to allow it, much appreciated

Tom W

I just think there is a way to show more displeasure of victor actions than what she shows. In all honesty being handsy the first time was done well, but the second meeting was not. Her corruption if optional On a loyal path should show a slightly different reaction than just thinking its almost over and ignoring it. Dont take it as a complaint, just thoughts and ideas. Your scenes with her with stevens in the car really look to set her up on one of three paths at work - victor corruption path(cheating), stevens corruption path (ntr) and emma staying loyal but advancing her career, which could stress the home life. That was how it felt to me .

Novel-games

That's exactly right — there are roughly three main paths. As for the displeasure — by all means, feel free to write a few fan-style ideas for additions to the dialogue. As long as there aren’t too many of them, we can consider including them. I just don’t want this to turn into excessive rewriting, because every time we tweak the text, it breaks the translation system, and we end up wasting time restoring the scripts. We’ve already provided a solid base — one that can definitely be improved.

Tom W

In the second scene instead of having her think this will be over soon have emma say - victor Im married you need to stop. I tolerated the brushing against my chest the last time but what you are doing now is crossing a line that I cant allow. This should only be on a loyal path play through.

Tom W

I have zero issues with not getting everything on a single pt. I think its more realistic to have actions have consequences and that within a chosen path for emma there are things she would not do.

Seadragon

With a bit of a twist (and a dash of apology) to what Abraham Lincoln is purported to have said, "You can please some of the people all of the time, and all of the people some of the time, but you cannot please all of the people all of the time." You are the author, the storyteller, the developer of this story, and you are doing a great job. So, do it YOUR way. And I'll bet dollars to doughnuts that an overwhelming majority of us will tag right along and continue to enjoy your excellent story. I know that I will.

Sombrero

The truth is I doubt if any of us could tell you something you haven't already thought of.

PickerPatron

It's very simple. Emma just has to kill Victor ninja-style 🥷 by putting something in his drink, and then dispose of the body 🤣. OK, seriously, I think you've already got a well-organised script and you shouldn't worry so much. Regarding the clothes, you could ensure that Emma wears something unique every time there's a big, new event, and only render each outfit once. P.S. Even though I don't understand what it says, take note that Novel wrote in Russian for the first time without using cursive 😮. A unique event: make a wish 😆🎉.

Novel-games

Emma wears a new outfit for unique events. That’s true. Thanks.

AbjectlyCasey

Two cents worth. As a dev headhunter for larger studios my very 1st question was "what storyline do YOU intend to write? What do YOU like". No matter what anyone else's opinion was, the dev would, without fail, fall back to what they wanted personally. Often the conversation ended there. My job was to determine long term viability and I ran through countless hundreds (maybe a thousand) of similar offerings. Fact is that kinks don't sell, harem does. BUT if you can hybridize it - force emotions, create internal strife and still keep it fun, sexy and don't wreck relationships THEN people keep coming back and new ones might join. YOU DO YOU. Tell people what it's about up front and what to expect. And DON'T rely on polls for direction changes/updates... all you're seeing is your base followers responding, not potential growth from outside. Your base is already here. Coding sucks, I get it. I came from Bethesda. Whole different mentality and engine, but I understand. But I also know for a fact that to really take off you've got all the right ideas if you can somehow keep the extremes from either side out of the space between your ears. And happy situational endings always appeal to more people than dark, twisted ones. That's just human nature. 99% of the people have zero idea how much work it really takes to change things after they've already been coded. So do what you're gonna, finish it, and start on the next if you want to change things up.

Bolrag

Good afternoon. The alternative reason why Emma might turn down Victor is the date. You can time any event related to Tyler to coincide with it. Perhaps it's a wedding anniversary or his birthday; that's what will play into Emma's morals, and guilt will overpower lust and temptation. It's costless and meaningful. But I want to note, I myself do not mind the answer "Yes" to Victor, but only for.

Sombrero

There is the advice you were looking for.

Novel-games

Okay, but why would Victor promote her as a result? He could just wait, right?)

Novel-games

Well, I wouldn’t say we haven’t made it. We’re already quite in the top. Sure, not the top 50 — but that’s an unrealistic position right now, those spots are taken by teams ten times bigger than ours. But by solo dev standards — we’re doing pretty damn well.

Bolrag

You're right, he can wait, but based on his behavior pattern from previous updates, Victor is not a man used to waiting. He takes and does what he wants and when he wants, to his advantage. He may also have wanted to assert himself even more and show his dominant role, that there are no barriers to him, and he regards it as a challenge. Another option is to prove to Emma that she is far from a noble and innocent girl; if he can do it to her on that date, he will really reveal her gut and force her to confess who she really is.

Novel-games

Well, that’s still not exactly the point. How can Emma get the position without going through Victor’s “training”? Just refusing to come to him isn’t an option. Refusing him and offering nothing in return isn’t an option either.

Bolrag

Of course, you are the author, and only you can decide how the story will develop. From my side, I’d like to add: Emma could make a compromise — agree to accompany Victor to meetings, keeping a light flirtation and possibly helping him in the future to overthrow the management. She could get closer to Stevens, gain his trust, and find some compromising material on him. This could also be played differently — later she might reveal everything to Stevens and follow his path. I am by no means imposing my ideas on you — just some reflections and thoughts out loud.

Novel-games

This isn’t about authorship — it’s about a specific event where Victor trains Emma in sales, and it upsets part of the players. Why would Victor promote Emma otherwise? He mainly gave her the promotion because she allowed him to get what he wanted. Fine, come up with an alternative. I just don’t see one for Emma without creating a second storyline.

Bolrag

Okay, here are a couple more options: 1.If Victor is a man of control, you can insert outside interference (call, urgent order, message from a higher). Emma uses the pause to bring the conversation back to work. The stage does not lose tension, and the "refuse" turns into a smart escape from conflict that does not require new locations or art. 2.She offers him a kind of 'bet': let him achieve the right performance in the project and move it forward, and then they'll 'get back to the conversation.' The result is that the scene remains tense, but there is no intimate interaction, and the plot moves on (Viktor is motivated by success, Emma is motivated by keeping the distance).

AbjectlyCasey

I think so too. That said, after the storyline marketing is the key. Many of the top AVNs are not the best AVNs, just the best marketed. And the vast majority are harem. Fresh Women, for example, is mediocre at best while Eternum is arguably the best. FW brings in $47K mo, Eternum $20K less. In NTS it might be Netorase Phone or Blurring The Walls, but those are now coming close to circling the toilet as they start going down rabbit holes. There's a plateau and best case is not to fall off it before coming up with the next better mousetrap. For an indie project this is dynamite at the nuts and bolts end. Story, organization,character interaction, art and UI are all there. Right now it works! And you're wrong... some of those teams are 50 times larger than yours!!! LOL -Good on you!

Bolrag

Anyway, thank you for your time, attention, and answers. It was interesting to know your point of view. I wish you good luck in your work.

Novel-games

Yeah, I actually know quite a bit about the inner workings of those dev teams. I’ve got some acquaintances there. And the fact is, even in teams where there are more artists alone than our entire crew, they still release updates that are smaller and take longer. Yeah, of course marketing plays a huge role — even bigger than the game’s actual quality. But I’m already doing everything I can in that direction. Honestly, I don’t see any other ways to promote the project beyond what I’m already using. And don’t forget — any kind of work, even marketing, is still work. And let me remind you, I’m basically handling the whole project on my own. For example, this very post took me several hours to write. Marketing takes time too — replying to comments, engaging with the audience, and so on. And on top of that, the game itself still has to be made.

AbjectlyCasey

Amen! I was on a couple of those teams myself... apple never falls far. Days when you make 10 cents an hour are not uncommen. Go do stuff, and I may say something again in a month.. or ten!

DaReal Truf

I just want to say, you guys are doing awesome work. I appreciate this game. I love the way you are telling it. I especially like the very realistic details in scenes. My only complaint is that I can't wait for more content. That means you are in fact doing a great job. Hence you are my first and only $20 subscription. Keep up the good work! Personally, I want Tyler's situation to play out more, I feel like Emma is the main character, but the marriage is probably second, how it erodes or adapts. Just my take on the story so far. Good work gents!

Bea

I am ok about how the story develops untill now. The scenes with Victor are ok. The tension is quite high and totally, let's say believeable. She has to go to Paris. And choose wisely there, alone, surrendered maybe only by other predators. Where is the next boundary - we will see. I presume that what some players are struggling about, it is not what happened, but what could happen. As I said they care, about her, even more then Tyler, I assume. Victor needs her, as I understand, to achieve some results in his own game - more money, power, competition, don't know - so I can only speculate. The character of Victor himself adds energy, dark vibe and extraordinary tension to the whole story. Which is evident in this discussion also. He probably needs her as a tool and, and as you write, he is testing how far she can be "useful", .. And that's okay about his motives and actions. The question is, does he have any alternative? Because, if he doesn't, all he has left is Emma, as created by the players' choices. In that case he will have to modify his plans accordingly. For Emma, it's also a constant process of discovering herself, her limits, opportunities, weaknesses, redefining her relationships with others. Although we still know very little about her. Hence the requests for her to tell us more about herself. We have her Diary, you can find something there, why not to use it more extensivly. As a player, I let MCs makes choices that prepare them for the next, usually even more difficult situations. That's why I asked for an explanation of these variables. I will be able to prepare her to deal with Victor, Justin, Tyler and others as much as possible, in your universe, according to my definition (which is not the standard Loyal path, btw) of what winning is. Because this is a game, and everyone wants to win, although everyone understands winning differently. For now, the balance you deliver is fine. Indeed, as a player, I also have to test my limits, experiment a bit, and perhaps redefine what's winning is. That's why, for now, this game is so good. BTW: you asked how to outsmart Victor. In diary she wrote: "Let him wait - I will find a way how to outsmart him" - and I am sure she means it. So ask her. Maybe she has a plan? :) Good luck, you do a great job and lets see all in Paris.

srubun

Hello everyone and dear developers. It's impossible to integrate everyone's wishes into the game. That's a lot of effort and work! Do you have any ideas for the future? Everyone wants more and more, and Emma can't or doesn't want to sleep with every character. She's also an intelligent woman and can say "no." Maybe Victor isn't interested in Emma but just wants to "use" her for his company? Maybe Emma will meet someone else in Paris and take a look at "them"? Who is Dylan anyway? I'd also love it if he were to appear in the game at some point and Emma, ​​if she had already had some contact with him, developed feelings for him again. I'm very satisfied with your work and game development so far! I've seen and played many games, but this is the best, and I don't think anything will be able to top it in the foreseeable future! Sorry for my bad English. Hope you understood everything :-)

Novel-games

Well, of course we have ideas for the future — in fact, the script is written far ahead of the current point in the story, but we’re not revealing it yet. Thank you.

kett Kett

not bad... even Stevens tells Emma she doesn't have to sleep with or be played by Victor, Stevens did say she is better than that and keep at arms length, he did say it was her choice meaning there are two paths.. he offered his help to.. Victor apparently doesn't want her body, just the respect and authority, he seems doing a lot to get to that body tho. lol

Ektros

Hello, The game is excellent, and the character development is well-paced. I hadn't intended to separate Emma and Tyler. I was thinking more along the lines of a more libertine path. If Tyler is neglected, the choices should be reduced. For example, scenes discussing their extramarital affair and/or scenes with the possibility of partner swapping. This would add a few scenes without completely changing the story.

Marakore69

Hi everyone excusme can i ask You about: how can i play this game with subscriber code? Where i can find this code ? - Thank you for Your support and wish You a lot of fun....

Novel-games

20+ in the description. It is entered either at the beginning of the game or through the character's menu.

Marakore69

Thank You very much :)

Chameleon

Regarding a plot for Victor, I would like to see his early demise as follows: Arriving at Paris, Charles de Gaulle airport with Emma, he is arrested by Interpol following accusations by former female employees alleging coercive control and sexual abuse. The news goes viral and after deportation to the US he is met by the FBI following further complaints from further female staff. He is locked up pending trial.

Chameleon

Meanwhile Emma takes care of business and saves the day, getting Victor’s old job on return. Job done with little effort!

S W

The game is great, really like it, and looks outstanding. Honestly though, if they do not end up together at the "end" I probably will not play. Not that they have to be faithful, this is a sex game, just at the end deciding they are important to each other and staying. Not reflecting on the story telling or anything, just one person's preference. (but please, please, please do not turn him into a sniveling pathetic cuck)

勇 王

打卡支持加油!