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Fixed an issue when rotating the head on the Y-axis causing the tongue to not twist properly

Fixed the tongue spline behavior when scaling the root

Changed the default position when swapping the head, chest, tail, and penis (for male) controls on "Follow Body" property control. They should no longer appear at their default world location but instead return to a more manageable one.

Comments

Danger N00dle (edited)

Comment edits

2026-09-05 12:00 I'd like to know more about how you rigged the tail I'm not sure how to use it. it feel strange. For instance, how would I animate it swaying left & right like a dog?
2023-05-07 23:44 I'd like to know more about how you rigged the tail I'm not sure how to use it. it feel strange. For instance, how would I animate it swaying left & right like a dog?

I'd like to know more about how you rigged the tail I'm not sure how to use it. it feel strange. For instance, how would I animate it swaying left & right like a dog?

Jinnoaka

I've never really animated a spline rig before until these recent animation WIPs and it has a much different approach than an FK based rig. My luck so far has been to pose the tail in a curve at the start and end keyframes and to "mirror" the curved pose somewhere in the center of the keyframes. Then you can offset the graph nodes so everything doesn't look so stiff. Alternatively, there's a IK/FK switch located on the root control and the FK control bones for the tail are located on a separate bone layer