BOOK CLUB: Games: Agency As Art - Part 1 (Patreon)
Content
This is a discussion thread for the first part of Games: Agency as Art.
I’m in the comments, Ellen’s in the comments, C. Thi Nguyen is not in the comments, unless? No he's not.
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Achievement/Striving, Intrinsic/Extrinsic, Goal/Purpose
I have an appointment next week to play tennis with a guy who fucked my wife.
My pre-lusory goal is to annihilate him as measured by the rules of tennis and my lusory goal is to prove I am MORE OF A MAN THAN HIM.
Tennis victory is a disposable end, a pre-lusory goals that gets me to my lusory goal of reclaiming my lost manhood. An alternative lusory goal might be something like "having fun".
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Layers of Agency
“We have the capacity to submerge ourselves in a temporary agency. We conduct that submersion via a complex motivational structure, whereby we set up a temporary inner layer that will dominate our practical activity, and our awareness of that activity. But that inner layer is held within an enduring outer layer, that must be held at phenomenal arm’s length, but which also must have the capacity to step in and cancel our absorption in the inner layer.” (73)
THERE ARE TWO WOLVES INSIDE YOU.
One wolf wants to have fun playing a game, and the other wolf wants to win the game. Strangely, you have to believe the winning wolf to have fun, even though that's actually not what is REALLY most important to you.
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Games and Autonomy
Nguyen explains:
1) The wholeness of being a person means at any given second you have two hundred thousand competing agencies, with their own agendas/pathways/logical matrixes/decision sets, so games are a necessary tool to selectively tap into different agencies in semi-controlled settings with minimal life ruining consequences. Kids learn this in the schoolyard.
2) “An agential mode is a focused way of being an agent. To enter an agential mode is to focus on a particular set of goals and on a particular set of abilities as the method for achieving those goals.” (79)
3) Structured games are the art of agential fluidity, as they motivate players to take on and discard different motivational sets of being &worldviews &ways of moving one’s body in service of aesthetic values.
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cj anecdote: I noticed as a camp counsellor that kids are playing games even when the rules are very very abstract. it's truly the way they kind of practice the thrill of Being Alive. I recall when they slowly sneak up on you until you turn around and they yell and run away like I'm going to "get" them. The desire to do a stealth mission that turns into a chase. What are the rules here? The limitations? It's really like lion cubs wrestling or something. What agency is being practiced here? Why? What's the fun? I dunno.
ellen anecdote: the first time I played the card game ‘spoons’ was on an airplane with two random kids my age I was stuck in the middle seat between. the INSTANT my fingers first closed around the spoon for the first time, after losing about 5 rounds in a row, our plane hit awful turbulence and it felt like the lord jesus was striking me out of the sky specifically for winning spoons.
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Sorry this thread is a day late! I got busy!!! I am so busy!!! Videos coming though.
What do you think of the things and stuff?