BOOK CLUB: Games: Agency as Art - Intro (Patreon)
Content
[Pictured: Absurdly fuzzy .jpeg of the Games: Agency as Art cover]This is a discussion thread to post quotes and feelings and thoughts on Chapter 1 of Games: Agency as Art (or GAAA or GA3 or G3xA or GAaA)
A discussion thread for what? Huh?! WAKEUP dummy its Book Club Time again check your emails more frequently stay vigilant and sleep with a rapier within reach. This is a dip-your-toe-in checkpoint before the three coming discussion threads:
JAN 18th: part 1 discussion (chapters 2-4)JAN 25th: part 2 discussion (chapters 5-7)FEB 1st: part 3 discussion (chapters 8-10)As with the other book clubs, the discussion post will appear upon the stated day and we will all swarm to its banner BUT one could and should arrive as fashionably late as suits their schedule, as well as pilgrimage their way through the checkpoint threads 2 months late or go back and start a new fight in an old thread. You are highly encouraged to engage w myself and Ellen and each other at your leisure. Here at the CJ The X Patreon Book Club deadlines exist for no one except me. And Ellen.
*gunshot* and we're off
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CHAPTER ONE SAYS WHAT:
Nguyen sets out his thesis, working vocabulary, outline, and hard sells you on the book you're already reading (because academia makes you write abstracts it's not his fault okay - Ellen). He's a cozy communicator and makes technical points clearly, and he will repeat them compellingly until you understand,.
THE AFOREMENTIONED THESIS:
Y'know how a song is art for your ears, and a painting is art for your eyes? Nguyen argues games are art for your AGENCY. You CHOOSE to care about some arbitrary goal in order to experience what it's like to BE the person who cares about that goal. Games are pre-designed sets of goals, limitations and attitudes that we take on willingly to experience different states of mind.
This means games use the resources of their medium to DO a Thing to YOUR BRAIN. Instead of care about eat food get money, you now care Collect Cardboard Square.
But why? Collect Cardboard Square does not typically Compel Me, and also it's hard to Collect Cardboard Square. Also it's a lot easier to win a game if I ignore the rules, it's so much easier to get the basketball in the basket with a ladder.
Nguyen posits that the temporary voluntary change in our own agencies in games allows people the "experience [of the] precise texture of struggling..." (14), and that accepting this "Struggling On Purpose" as a live art form opens our understanding of games, and leads us to interesting philosophical places that are applicable to other areas of our lives.
"...the goals, the rules, and the environment that these various parts animate into a system of constraints... the medium of the game designer is agency." (17)
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Some Vocab:
Goal - "the target we aim at during the game" (5)Purpose - "our reason for playing a game" (6)
Suitsian Games - "the voluntary attempt to overcome unnecessary obstacles." (5)
Striving Play - "...goal and purpose are skew." (9)Achievement Play - "...goal and purpose are aligned." (8)
Aesthetic Striving Play - "...game play engaged in for the sake of the aesthetic quality of the struggle." (12)Practicality - "The satisfaction of finding an elegant solution to an administrative problem, of dodging perfectly around an unexpected obstacle." (13)Aesthetic Striving Games - "games designed primarily for the purpose of providing aesthetic experiences of practicality to their players." (13)
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HARD SELLING YOU ON THE BOOK YOU'RE ALREADY CLUBBING
Back in July I interviewed Nguyen for almost 2 hours and I highly recommend that you go rewatch that interview. We have different approaches in the way we talk about art but have plentiful intersecting interests. If he said something to me you thought was interesting but we didn't unpack very much, then he's probably said it longer and more completely in GA3.
This is Nguyen on his own terms. If you liked the first chapter then you'll like the book. And if you're this deep on the chapter 1 discussion post, the contract is signed, your fate is sealed etc. Your turn to talk.
What'd you think of this introductory chapter? What tickles your curiosity? How you feeling?
Ellen & I will be in the comments!