Progress Log 10/2/20 - So much to do! (Patreon)
Content
A new month is upon us! We’ve got about a week left before we can say that we squeezed another month of work into Project Dream Farm. We will most likely have another playable build for you guys at some point during this month! Here’s what’s been cooking.
Player and Fox Girl Names Have Been Decided!
This took us a little while but naming things is harder than it sounds!
The player will be renamable to whatever you want, but the starting name will be Aya by default. It sounded simple enough and it kind of stuck as Doku and I tossed concepts back and forth.
The Fox Girl is going to be Kaneko. A patron over in our discord suggested that name which ended up growing on us.
But you may say, Vanis, Doku, the first thing that comes to mind when hearing that name is the neko part and she’s not a cat! That’s the fun of it! We plan on twisting her name into a running joke that ties into her forgetful/air-headed personality.
New Kaneko Scene is Being Implemented
Doku finished up the artwork for the first scene with Kaneko and Aya!
This is an in game screenshot with lighting and ambient effects! The new engine features that have been added over time are super exciting. In this case, they allow us to create a more intimate feeling scene.
I’m currently in the process of setting up the animations and dialogue. As we mentioned in the past, we’re trying to avoid using completely static scenes this time around so that even parts that are mostly talking end up having some life to them.
Replaced Dialogue System
Yep! No more Fungus.
We ran into an issue where dialogue lines were being corrupted when their flowcharts were converted into prefab objects. This prompted us to remove the Fungus dialogue system from the project and implement a new one. We managed to get it looking almost the same as it was before but working much better on the back end. The only major difference is that this one does not beep when talking, but we might end up implementing that ourselves as development continues.
Improving Overworld Character Base and Animations
Doku has been doing a bit of tweaking to the overworld bases because the animations were rough. This required some redrawing of parts of the sprites. We’re doing our best to make sure this base is looking good before moving forward because it’s going to be present throughout the entire development process. The biggest pain point we have with them at the moment is the waddle when walking up or down.
Implemented Basic Save System
We tackled a big demon early on! Saving and Loading is working in a basic state!
Players can now save their data and items will persist between scenes. This means that the game will remember what crops you planted, the items in your inventory, and so on.
We’re still not sure if this game will end up having multiple save files but we’ll see as we keep working on it.
Last but not least! There’s a new character in the works!
We can’t give too many details about her just yet since we barely started working on her, but here’s a sneak peek at her sketch!
She’s going to be a merchant and we’ll be showing you guys the full details about her as soon as her artwork is ready!
Hope you guys have been doing well,
-Vanis & Doku