Another Week, Another Upgraded Level! (Patreon)
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Partially inspired by this awful heat wave we have in the UK at the moment, I decided the desert landscape of Egypt was a natural fit! Tempus Tombs (one of CnW's oldest levels) has been on my to do list for quite a while anyway. Due to it's age, I knew the upgrade process would be fairly lengthy and challenging, but I am very happy to report it is now fully up to spec!
Not only have I been able to bring it in line with the rest of the levels (PBR, new lighting engine etc), but thanks to some subtle post processing and the introduction of "heat haze" it's fast becoming my favourite level (visually speaking).

One of the bigger challenges was how to port over the titular tomb section, replacing the old hand painted vertex lighting with dynamic lighting, all without losing the striking colours. Thankfully, this too was a success! A big benefit of doing it this way, is that there are now a number of light sources casing shadows. In the image above you should be able to see that not only does the pool itself do this, but also all of the torches around the room. This change isn't just aesthetic either; for example because of the way torches cast shadows, you often get a hint of an enemy hiding around a corner!
Oh and as people keep asking, yes those window and shop canopies in Wasset town are indeed bouncy!
As always, thank you all for your continued support!
Rob
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