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Hey everyone!

And no, you didn't read that wrong, I'm now considering CnW out of it's "alpha" phase and officially in "beta"! There's still a little ways to go, with localisation, QA and adding other fixes/small options etc, but I feel that it's complete enough to change it's status :p

And with that news comes the next round of alpha.... beta builds. Changes to this month's includes but are not limited to:

  • New occlusion culling system applied game wide, improving performance and framerates across the board.
  • Slightly redesigned canyon section of 'The Chimp, The Bag and The Bunny' to help with both level flow and performance.
  • Additional lighting and small tweaks to 'Middle Age Crisis' to help areas feel a little more distinct.
  • Every cutscene that isn't "load bearing" is skippable.
  • Added menu features, music volume, viewing controls etc).
  • 'Ancient Stones List' shortcut button now on select (held).
  • Fixed slight camera stuttering when moving it manually.
  • Fixed DOF effect for displays of 4K and above (no more super blur)!

So if you're at the $5 tier and would like access to the very first beta build, please leave a comment below and I will add you to the list. Cutoff for this round of signups will be Wednesday 5th April, so act fast!

Thank you all for your continued support, it means the world!
Rob

Files

Previews only

Clive 'N' Wrench - Just Deserts

Adjusting each level, bit by bit, all in service of level flow and a more natural feeling progression. Aided generously by my Patreon build testers, canyon believe it! Keep up to date: www.CliveNWrench.com Support us on Patreon: https://www.patreon.com/CliveNWrench Join the Discord: https://discord.gg/rurDFWv Follow us on Twitter: https://twitter.com/ClassicGJ Follow us on Facebook: https://www.facebook.com/CliveGame

Comments

Ryu D

I'd like one please.