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Hey all!

It is that time again, another round of alpha builds! Major changes for this month are as follows:

  • Additional pause menu options for inverting both the camera's X and Y axes.
  • Update HUD/UI elements to help tie the game's aesthetic together.
  • Fixed saving issue with Ceratopple (where watches can be collected but disappear from level totals).
  • Fixed numerous cases of occlusion causing objects to disappear where they shouldn't.
  • Updated and expanded debug menu (now appears and re-enables mouse with 'Lshift-Tab'. Listing levels with proper names rather than numbers.
  • Further balancing to several of the bosses, including additional health drops for Baroness Samedice etc.

If you're at the $5 tier and would like access to Beta 1.1.0, simply comment below and I'll add your name to the list. Cutoff for this round will be Monday 7th June, so act fast!

Beyond the above, most of my work currently is fixing bugs/adding features reported by you as well as sorting out things like localisation etc. Plenty of "boring" back-end stuff that I can't imagine would be of much interest to share, but rest assured it's all important! 

Again, thank you all for the feedback over the last few build rounds, it's all super helpful and (as I hope you can see) is going a long way to make sure the game is everything it can be, especially for those of you that have supported it :)

Thank you for your continued support!
Rob


Files

Previews only

Clive 'N' Wrench - Ice Menu You Have There

Since all the menus now feature the same "90s fast food menu" aesthetic, it seems only fitting that the UI should also be updated, to keep things nice and consistent! Keep up to date: www.CliveNWrench.com Support us on Patreon: https://www.patreon.com/CliveNWrench Join the Discord: https://discord.gg/rurDFWv Follow us on Twitter: https://twitter.com/ClassicGJ Follow us on Facebook: https://www.facebook.com/CliveGame

Comments

Ryu D

I'd like one please.

Anonymous

Pleasy Please :)