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My mods are kept compatible with the latest patches and do not break frequently. To see which mods need updated check my Mod Status and Links Post where you can also find support.

v1.6 Critical Fix - August 19, 2025

Fixed a crash on startup due to the release of the pack selector tool patch.

v1.584 Critical Fishing Fix - July 13, 2025

Stopped GO breaking buffs due to Enchanted by Nature.

v1.5839 Critical Fishing Fix - July 5, 2025

Stopped GO breaking fixing due to changes EA made in the system.

v1.5838Critical Fix - July 1, 2025

Fixed mod breakage due to Enchanted by Nature Pack Patch.

V1.581 - Regular Update -  Jan 2, 2025:

Fixed an experimental feature being overly aggressive in logging

Fixed a minor error on startup that could throw an exception toward the end of the process.

V1.58 - Critical Update for Patch -  Jul 23, 2024:

Fixed exceptions due to EA renaming classes.

V1.57 - Critical Update for Patch -  Feb 29, 2024:

Fixed tunings to not require specific packs.

Fixed For Rent mailbox not showing options menu.

V1.56 - Critical Update for Patch -  Feb 28, 2024:

Fixed an error that prevented the mod from loading after a recent patch.

V1.54 - Bugfixes:

Fixed an error related to startup that prevented certain options like new potion of youth/foods have calories from functioning properly.

V1.53 - Bugfixes:

Fixes an error where Prom might throw an LE and not finish.

Fixes duplicate menus when using the SSFT Sim filter tool i just published.

V1.52 - Bugfixes:

Fitness extends age has been temporarily removed until EA fixes age settings. The update broke this feature, and I suspect their fix may do that again.

Everything related to whims is gone, including the emotional whim slot.

Fixed a crash on startup that was stopping the game from loading.

V1.504 - Bugfixes:

Fixed an issue that would prevent travel to a few regions such as the scientist, detective, and doctor workplaces.

Fixed make sunny button missing on terrain.

Fixed a compatibility issue between GO and the SNB Bank/Financial Center Mods that prevent NPCs being assigned to jobs.

Fixed the New Potion of Youth. It failed to appear in your Sim's inventory.

V1.501 - Compatibility Quickie:

Fixed a compatibility issue between GO and the NPCC mod causing a crash on startup.

Gameplay Overhaul grew so fast with new options that at times, players were aggravated they liked a good bit of it, but not ALL of it. So, new options were sorely needed. This is something I've wanted to do for a while. Gameplay Overhaul now has a robust options menu that will help you to trim things you don't want, and will remember your settings across different save games.

I am not putting all of the v1.5 update into early access. There are 2 versions launching simultaneously. Read on to see everything found in v1.51 with its download link and the major update v1.50. You can download the public version at the bottom of this post. or download v1.51 here!

Disabling features or setting them to the game's default will eliminate their impact on your game, much like disabling settings in the game options menu. This means if you want, you can disable career difficulty and use other mods that alter careers and do so safely.

Gameplay Overhaul begins with the majority of its features ON and starts on Medium difficulty settings, which are not hard to overcome. I believe people will enjoy the slight boost to difficulty by playing on this mode and will prefer *most* features to be on, so this is the middle ground I chose.

New Features in v1.51 - Going into Early Access

New Features in v1.50 - Public Version

You can download the public version of Gameplay Overhaul at the bottom of this post. I felt that the options menu and bug fixes are too important to hold back, if I want people to enjoy my mod... so please do! And consider supporting me if you like it!

New Feature - New Options Menu: The Gameplay Overhaul options menu got a massive overhaul of its own, listing all options in one area with explanations of what they and their settings will do for your gameplay. In addition, I've greatly expanded the list of options available to make GO a more modular experience.

New Options - Relationship Changes: If you do not want my changes to relationships, such as strangers taking heavier penalties when socials fail (family/friends do not), or strangers being less interesting to talk to (filling less social) than family/friends, or do not want my changes to gains based on Charisma, you can turn this off. This will also disable the system that compares Sim traits to determine if they have conflicting ones, which makes friendship gains slower for those Sims. (Requires Restart)

New Options - Satisfaction System: The satisfaction system that awards Sims points, or causes them to lose them, based on daily average mood has always been possible to turn off. However, I now have an additional option Sims Can Lose Satisfaction. This lets you turn off the ability for bad mood days to subtract satisfaction from your Sim.

New Options - Fishing Overhaul: Disable the fishing overhaul portion of Gameplay Overhaul, if you would prefer to use other mods to change how fishing works or do not like my own changes. This includes things like fish getting new bait, rares requiring bait, ponds being fishable in all cases, and increases to the viability of fishing as a money-maker. (Requires Restart)

New Options - Gardening Overhaul: Disable the gardening changes in Gameplay Overhaul, such as rares/uncommons spawn evenly on grafted plants, changes to the frequency of plants needing watered, and extended sprinkler ranges. (Requires Restart)

New Options - Autonomy Changes: Disable Gameplay Overhaul's list of autonomy changes, such as toddlers making messes, less celebrity hype, sims no longer viewing paintings unless at a museum, and things like that. (Requires Restart)

New Options - Fire Difficulty: Fires were set to hard by default in GO and this could not be changed. Now you can choose Easy (normal), Medium, or Hard, to make fires spread faster and in a larger radius. (Requires Restart)

New Options - Food Calories Overhaul: If you do not want all foods to have calories, turn this to off and it will disable my fix for EA's forgetfulness that calories are a thing in Sims 4. Most foods from after the base game have 0, while base game foods have tons. It's inconsistent, so I evened it out. (Requires Restart)

New Options - Fitness Basal Metabolic Rate: To counter the above, Sims can diet using Gameplay Overhaul. Without this setting, Sims lack the ability to lose weight through calorie restriction like a human and are forced to exercise to shed weight. If you don't like this change, you can turn it off. (Requires Restart)

New Options - Fitness Extends Age: Disable this if you do not want high-fitness Sims to age a bit slower. IRL, being fit expands your lifetime expectancy and this gives another purpose to the fitness skill which sorely needs a purpose other than winning pointless fights. (Requires Restart)

New Options - New Potion of Youth: The original potion of youth has been restored to the game. If you like, you can turn off my new/improved potion of youth that is more expensive but lets Sims age back down to Young Adult, much like potion of youth/ambrosia in previous Sims titles. The New Potion of Youth has had its cost cut to 3500 so you do not need to do an entire high ranking aspiration to afford just one. (Requires Restart)

New Options - Kids Bad Moods Decay Faster: A feature of GO to counter the emotional difficulty setting. Sims children can have bad moods, like a death, that persist the entire childhood and this seems wrong to me. For this reason, I gave kids a buff that doubles how fast their bad moods decay. If you don't like it, disable it here. (Requires Restart)

New Options - Automatically Purge Friends List: This isn't really new, but it's a little known feature of the mod. Turn this on if you'd like GO to occasionally eliminate all friendships that sit at 0 from your relationships panel. This may help keep that panel nice and quick in longer games. (Requires Restart)

New Options - Less Invites if Not Friends: This option can be disabled if you do not like my changes that require Sims to be at least +25 in Friendship if they are going to call to invite you to hang out. (Requires Restart)

New Options - Emotional Whim Slot: This defaults to on, because the Emotional Whim Slot is always on. What this does, is let you turn it off so that you will have 1 more regular whim slot that will offer up a more wide variety of whims. The emotional ones are very limited in scope so this was a player-requested feature. (Requires Restart)

Bug Fix - Removed the pop up when starting a new game reminding players to be a Patron. I'm sorry. It will come back in a less intrusive way in the future and not appear to be a last exception.

Bug Fix - Fixed a bug where children could not alter gameplay settings.

Bug Fix - Further lowered the likelihood children will make messes with my autonomy changes setting on.

Bug Fix - Stopped Werewolves and Celebrities (again) from spawning in as Burglars and Detectives. The game sure likes to break its own rules, sometimes!

Bug Fix - Fixed a bug where Sims would show 'Fine' while having another moodlet. This was because of hidden buffs, and lessons were learned.

Base Game Bug Fix/QoL Improvement - Fixed a longstanding bug with the base game's auto-solve motives feature (where you click the needs panel and hunger or bladder). This now lets you use this with a mixture of these auto solve and more direct actions without it throwing away what you told it to do. Also increased the range so the Sim is more likely to find something appropriate to fill a need.

Extra Details

Income

First, incomes are halved from all sources that count as income. Anything from selling a painting to career payouts and insurance payments after a fire. This is to slow down the early game and make you think about what you want to buy, and enforce some budgeting.

Bills

Bills are increased substantially, primarily via property tax. I wanted it to be this way because not everyone owns Eco Lifestyle. Rich Sims will need to keep money flowing in order to maintain their lifestyles. What's rich? Well, Bob and Eliza Pancakes' home will cost them about 8k a week up to 10k if Neighborhood Action Plans are enabled. Their default is only 4k.

Relationships

Sims will suffer heavy penalties to relationship gains and losses, but only with strangers and acquaintances. Family (not just household members) and friends will not be as heavily penalized. Sims will gain less friendship and lose more on a failed social, so don't spam them without regard for conversation tone, the emotion of your sim and the emotion of the target.

A New Purpose for Friendship

Sims don't gain much social need from Sims who are not friends or family, starting at friend and up. You'll only receive half social when talking to strangers, encouraging your Sim to socialize and maintain friendships.

Career Gains

All career gains are reduced by 40%, making it harder to get promoted in a single day. This will make reaching level 10 a bit harder, and heavily penalize your Sim when they got into work in a bad mood. You'll still gain some performance, just not very much. If you skip work, you'll lose 1.5x the usual work performance. Both the gains and losses can be offset with Logic and Charisma (read on)

Emotions

Emotions ill be a bit harder to manage, in particular on other Sims. Major life events such as divorce and the death of a loved one will have their durations tripled. All negative moodlets that are weak are twice as strong in order to overcome the massive amount of happy sources in the game. If the duration is under 6 hours, it's doubled. Those with a duration longer than 6 hours are tripled. Strong moodlets like a bladder failure have a single point added to them to make it a bit more dangerous but are not doubled thanks to player feedback.

A New Purpose for Charisma and Logic

It's a very minor thing, but Charisma and Logic are rather boring so I've given them a tiny extra feature. First, Charisma will help you to regain some of the relationship penalties. Each level will add about 2% to your gains and subtract 2% from your losses. This will not bring it to base game levels, but it'll offset those penalties a good bit.

Charisma also joins Logic in the Careers system. Having Charisma will reduce the amount of work performance you lose when skipping a day. Logic increases work performance by a couple percentage points per level, giving you some reason to bother with it.

Things I Hate

I dislike how often the game does things like sniffing with the vacuuming pack, or slipping on ice/mud. I've reduced the frequency of these events to only 25%

The camera exploit has been removed from the game and you'll lose half a point of friendship for using it because I'm a jerk. It's not a big loss if you really want to take a picture, just a slap on the wrist to let you know not to do that =)

Things YOU Hate

Sims you barely knew - and pets you were neutral toward - will no longer give a 2-day +2/3 sad debuff. This is ridiculous. My mod knocks this down to about 8 hours +1 only. It should no longer last your toddler's entire childhood if the maintenance man dies and the mod will make it hit +2 only. Previously it was hitting at 6 days for +4/+6 YIIIIKES.

Overall Goal

You will need to budget, plan, and care for your Sim's emotional state much more. In order to get rid of negative moods, you'll need to actually make use of the emotion decay activities like punching bags when angry or talking to others about how you feel in order to get rid of those negative moods. Sims you talk to are much more likely to be in a bad mood, making success rates drop and making them harder to befriend. Careers and Relationships are tougher, but investing time into logic and charisma can help reduce the difficulty a little over time.

Important Notes - Restarting Your Game for Changes to Take Effect

Nearly all of the new options will require you to restart your game to take effect. This is because a lot of changes take place during startup. Some things such as career difficulty, money, bills, and relationship difficulty can be changed on the fly but the others are too complex to bother. Simply install GO, set it up in game, restart and you're good to go.

Installation Instructions

Unzip the file and Install in your Documents/ Electronic Arts/The Sims 4/Mods folder and ensure that script mods are enabled in Game Options > Other. Please restart your game after making heavy changes to the settings on the mailbox.

Files

Comments

drocatero

Lovin' this mod! Just a few things! Firstly, the detective shows up with the Burglar tooltip. The tooltip name has to be changed to 0x1259AD94 in carl:job_burglar_detective (unless they're in cahoots). And the buff reason "(from having a burglar!)" doesn't appear to show up in-game. Also, I'm currently translating the mod but I can't find the strings for the notification that shows up when the burglar is arrested anywhere in the files. Can you point me in the right direction? Thanks! :)

Amber Davis

With the calorie system are some of the base games food tuned down or was it all kept the same and only the new food items after base game added with calories

Adrien Horrell

I just had a burglar break in and then a cop showed up (in sleepwear) and arrested them, however, the red text above the cop's head read "burglar", is this something that has already been fixed and I need to update (MCCC keeps catching last exceptions)?

Jen

So since the latest patch (May), i keep getting an exception regarding this mod, as well as DO reloaded 4.0 and Retail Reloaded too.

Jen

Thank you for your reply. Things seem to be good, i think it might have something to do with the reason EA are throwing an emergency our way! So i will update and see how things go.

Tamara Buckner

Will this conflict with any mods in particular?

Yazybee

Since installing the latest version, it says that my Sims don't own their resturants? On the map, it says they do, but when I'm actually playing them, they have the option to buy a resturant and can't do anything on the premises of the one they should own. It wasn't sold as they don't have more money in their household, and now they can't afford to buy it back. I guess they've lost all of their progress? They had fully trained staff, 4 star ratings, I'd done all the menus. Can this be fixed?

Abigail Zöe

I have just downloaded this mod for the first time and it doesn't seem to really be working for me. All the options come up for me to take orders and all that but when I click them, the sim doesn't really follow through with it and it just cancels. Do you know why this could be happening? Or what I can do to fix it?

Haylie Baker

Hi! When installing this mod, do I put the "Carl_DineOutReloaded_Settings" file in another area, or do I keep it all in the same folder inside the root Mods folder? Thank you!

carlssims4guide

I want it to be clear. My mods work and some people are installing old/outdated mods that break other script mods or interfere in some way. There are WAY WAY too many mods out there for me to know what you may have installed that breaks my stuff.

Perfect Cyan

Do you still assign calories for foods from the more recent packs? And do drinks get calories as well, or is that just for food only?

Habibi 🥰

keep getting error: The listed script mod failed to load and should be removed or updated. Failure: 'GameplayOverhaul' (GameplayOverhaul) No module named 'relationships.relationship_objects' (ModuleNotFoundError: No module named 'relationships.relationship_objects')

victor

there was a second update after the main one so the mod may have broke again

MARALAROSA

it broke again friend

MrPeppy

Burglar bugged out mid-burgle. Game was completely unresponsive and was forced to exit game to get back to normal.

Leewah

I feel like my sim always gain weight with food but never seems to lose it, is there a way to check a sims BMI to see if there are improvements?

Stam

Hello, does it need update????

Afi360

hi the rules only apply to the sim im using or the hole world?

Andra

Is anyone else having an issue with romantic dates? Even when getting a full bar during a date, I receive a gold, silver, and bronze award and I’ll get a message that the date was boring or don’t call me etc.

Jake Carter

Needs an update, I'm getting last exception since the new game update a day ago.

Nikki

has this been updated to work with the updated patch ?

Perfect Cyan

Will this get updated soon? The game has seen many updates since you’ve posted this and your other mods.

Stam

So, do the mods need an update or not? Can anyone inform us???

Dillan Dreyer

Would be nice to let everyone know if this has been depreciated or not dude. You have paying Patreons regardless of whether this is available to the public or not and I feel like they are pretty entitled to a response

Luiz Andreolla

Please update this mod! I can’t play The Sims 4 without it—it’s absolutely essential.

Adisa: African Stories And Accessories

Happy Holidays! Hope you are doing well and having a great start to your year. I was wondering if you would consider either making a separate module or releasing as a separate mod your burglary system with the npc burglars and the good and bad neighborhood lot traits? It would be incredible to be able to have those separately if it wouldnt be too much of a hassle. No worries if not possible though. Take care

Terah

For anyone waiting for this mod to update: Balanced life from chingyu is a good alternative. It's not as in dept as this one, but it's still good.

Tay Simmer

Can this mod work with the Burglar update?

Samantha

If the Burglar update broke this mod, I suspect that the biggest fix would be making it so that the Burglar from this mod either ceased to exist or became Robin Banks and this was the way to turn off burglars altogether, or at least an alternate way to do it so we don't have to click who knows how many times through the settings; settings which aren't even very CLEAR, like with the Animal Aging. If the box is ticked off, it's green, and it's blank if it's off, right? The Animal Aging is so confusing. Not only does it ONLY apply to cows, llamas, chicks/hens/roosters, Mini Sheep and Mini Goats, but the wording of the setting is confusing too! I also wish that, should Dine Out EVER get a refresh, I hope they are smart about it, hire you and you just officially add the mod into the game, and is brought in to update it whenever you add new features, or just have remote access to the files so you can just replace the old version with the new one. And rather than them calling it "Dine Out Refresh," which sounds stupid, you insist they keep the name of the mod and announce that "Dine Out has been RELOADED for EVERYONE for FREE!" or something like that and instead of people who doesn't know much about the mod, footage of the Burger Boys are shown for the trailer for the Reload... I'll stop rambling, heh

Vera Skodova

I'd appreciate if the mod got updated - I can deal with turning off the burglars, but the mod keeps lowering relationship points for the people that live together in super speed and it's just with any and every action that happens (like, cooking a meal, showring = relationship goes down). :(

sadiebug

hi, I'm just wondering if this mod still works/has been updated for the may update? if not thats okay i was just wondering!

asapas8

Any news on an update?

TheSmoothHead

I'll also write it here: Gameplay Overhaul, a fantastic mod, but I'm encountering a significant issue while using it. It appears to have broken the fishing system: when I catch a fish, I receive the initial notification that I’ve discovered a new type of fish(and it is recorded in the notebook), but the second notification showing the fish's weight and size doesn't appear. Additionally, the fish doesn't get added to my inventory, although other items like treasure boxes and upgrade parts are collected properly. I tried disabling the fishing overhaul by restarting the game, but nothing. When I disable your mod and restart the game, the fishing system works properly again and the fish are correctly added to the inventory. So I'm certain the issue is caused by your mod, which is a real shame, because I really enjoy it. (Note that I deleted all settings files before reinstalling the mod).

カ らい

thank you for fixing the fishing issues

LuciaSims

Wow, so many options and settings, I'm overwhelmed by the features this mod gives but at the same time I'm really confused, because there are so many options about things I don't really understand, I think I need to watch a video about your mod, someone who explain all the features in a video, would be great for me to understand for what i need this mod. I mean, the game is like it is. Sims loose gain friendship and charisma always helps on with friendship and I taught in careers they would also gain more points when they have more charisma. Toddlers are always making messes autonomously, this is a good option, why do the children/toddlers etc. alter the game settings? I mean, how??? How can your own playable children Sim change the game settings by its own? And / Or even NPC Kidz too? If that's true, that's crazy! Unbelievable. I don't know if I'm going to download this, I really need to watch videos explaining this mod further, there are so many options and I'm happy with the game. I just don't like the calories system the EA game has right now, the "smell dish" animation that all Sims do at the same time, oh and those pop ups from children/teenager when they go to school/highschool that their value changes (one positive, but the other negative) , is there a way to make them gain just positive things and the other could be 0, so they wouldn't loose any points. And the Young Adult + Adult Sims that go to work, I notice those pop ups which asks us things we don't know what to choose from, sometimes there is a hint highlighted in green and red, so we know which to choose from, but sometimes there is no hints at all, and those pop ups without hints - I want them to disappear! If I want to play difficult games I can still play Sims 2 or 3... But loosing points on dumb questions about the jobs (those questions doesn't make sense at all), and I'm trying so hard to win everything in one save file! Every Aspiration, every base game jobs, skills,collectibles etc. When I'm done, I play GTW, then Hobby & Business (as they are similar), and then all the other DLC's I have. I still need to play Get Together and so on, as they were released. (Sorry for the long comment) Have a nice day!

Tyler

does it works with 1.114.46 version?

Amy

Hi, are all features in in just one file or can you pick and choose which ones do you want?

Jeff Harris

This kinda makes me want to get Sims 4 for the computer just so I can play this mod, lol. Currently playing on xbox

Somasu

I'm so excited to use this mod! Would you ever consider including a README text file in the ZIP with the information you have in the post? Just to have it on hand

EyeBee

Is there a way to make the pay weekly or bi-weekly rather than daily? Just a thought

Mayla

Is this updated for the Adventure Awaits first patch? I saw this in my BE patch day scanner

Teapressed

hello, does this conflict with kuttoes career overhaul or adeepindigos university application overhaul?

Morgan Soto

hi just wondering if this is compatible with the latest update

Ares

Heyo, I think the Relationship Cap is not working with high charisma Sims, they fill the bar half way when greeting a new sim :/

bratBlaze

tysm for all your work carl <3

Darazs Productions

Your mods are kept updated where is the entire 2026 UPDATES THAT YOU have failed to upload?

NotTheBadGuy

prev is a jerk , thank you for your work !

Sean Barwick

hello- I have just recently ran into an issue with this mod while also running MCCC. Currently the issue I have seen is that when selecting a command for something out of the home lot (such as digging rocks or harvesting plants) the Sim does not follow the command. The prompt shows for selection but does not get added to the command pane. I have removed other mods and this is the only mod where I am seeing this issue arise. Any guidance would be appreciated!