Still alive! Just been cooking! (Patreon)
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Hey folks!I know I've been quiet lately, but that's mainly because I was cooking hard these past 2 weeks.After the release of the massive SCP set. I really needed a bit of a break from image sets. These past two weeks have been me putting my head down on different game dev stuff:Mainly:- Tribute: My new femdom game (it's technically Squeal Little Piggy, just renamed and revamped to a cyberpunk setting).- Engaged to Rubber: Creating new assets for the good endings.- Putting together a battle plan to get new content for 3072 AD soon.Rather than giving dates I'm not sure to meet and create disappointment, I kept quiet.So it is my pleasure to announce that tomorrow, a standalone demo will be released to all tier III and tier IV subscribers. (Tier IV subs, you can find early sneak peeks posted for you today.)This Demo will become publicly available later down the line and be used to advertise the game outside of Patreon. For now though, it is a Patreon exclusive until I'm near to release the Chapter I of the game.
Few things to note about this standalone demo:- This is technically squeal little piggy. So if you were waiting for this to finally start for years, this is it.- The demo is feature complete. Just going to send it to some friends first to make sure there are not major problem before release tomorrow.- While originally a femboy protagonist-only game, the final game will let you choose between femboy, female, or trans protags. So the game is more inclusive for everyone in my audience.So if you're into femboy, you'll love this. If you are not, you'll be able to play as a female protagonist, and you can think of it as a much more in-depth "Sub Ash from 3072 AD" game. So I hope you'll have an open mind about it.- For this demo, you will not play as that protag, because the character creation system is still in the works. So don't be surprised by the chuby dude you're playing in the demo. That's only for the purpose of the tech demo.- Originally, the demo was meant to be more of a very simple tech demo with no narrative or anything. Just a room with stuff for you to interact with. I have expended this drastically to make its own short little game section. It doesn't have all the systems, but the essential ones are there. There is also a narrative and quest to follow. While this will not be part of the narrative in the final game, it should give you a lot more fun than just a tech demo.This lady looks familiar?
That's it for tribute. Demo is releasing tomorrow evening to Tier III and Tier IV.You can also expect not one, but three Game dev logs. One for 3072 AD where I'll explain my battle plan to get new content for it out soon (this year for sure), Engaged to rubber (the progress I made on the good endings), and Tribute to explain more about what the final game will be.Lastly, having finished my game dev time, I'm resuming image set work. With Jill Valentine being worked on this month. Expect sneak peeks soon if you are a Tier III and Tier IV subscriber.There you have it. I took a bit more time on Game dev this month than I should (normally, it should be about 10 to 15 days of game dev and 15 and 20 days for image set work). I took about 18 days for game dev in order to get a lot of work done and get this demo ready. (I really needed to get this one out of my chest. It's been years since I've been trying to get a demo for Squeal Out. This is it!)Going forward, expect a more balanced work schedule from me. Where I will dedicate 20 days of image set work and then 10 days of gamed dev. (In rare occasions 15 days of game dev if I feel that a patch can be delivered if I push a bit.)This is how things were before my mental breakdown. And this is where we will be returning.To make things manageable and avoid impossible schedules, I will not tie myself to strict deadlines. When it comes to image sets, I try to deliver within a month, more or less. If the set isn't too long, that should go easy as usual. In the case of a very long set like SCP, I reserve the right to split the workload a bit, as it's technically the amount of pages of two entire sets.This is how I'll go going forward. And I think it's for the best.It allows me to finally resume game dev at a steady pace (it's about time, honestly).And it will keep the image set content nice and steady (please trust me on this; you'll notice it with the Jill set and so on going forward). The set will still drop steadily, just at a more flexible delivery schedule, while still aiming for monthly releases.That's it. Thank you for your patience and support! As always!I can't wait to drop the tech demo for tribute tomorrow! I've put a lot of sweat and tears into it!I hope you'll like it.