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  • ApplyShader.unitypackage
  • ApplyShader.unitypackage

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Content

This is the Unity package used in the tutorial How to Use Shaders for Simulations.

The tutorial is part of a longer series that show how traditional shaders can be used to simulate complex systems that evolve over time.

As always, thank you for your support! ♥

Files

Previews only

Comments

Tushar Sankhala

Hi Alan, could you please update the package I have just recently downloaded the package and it has lot of missing references.

Bit Barrel

Several errors relating to missing materials, for example: MissingReferenceException: The variable texture of ApplyShader doesn't exist anymore.

Bit Barrel

ArgumentException: material is null

Alan Zucconi

Oh! That's weird, this has not been reported before! :O This new package should work fine! It seems there were two additional quads without a material attached to it, but the actual project should be working! :D