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  • catenary_standard.unitypackage

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Hi everyone! πŸ‘‹

This is the Unity package to create physically-accurate hanging wires, cables and chains in Unity. It contains the code to efficiently draw catenaries both in 2D and 3D, along with a simple test scene.

A more advanced package is available for all $25+ patrons, and it includes support for rigged meshes, and a fancy corded cable HDRP shader inspired by the work of Ross Beardsall.

It is part of the series Catenaries for Gamedev, which covers the mathematics and implementation of (guess!) catenaries:

The package was exported using 2019.2.3f1, but it should easily work with most versions of Unity.

πŸ§”πŸ»

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