🧵 Thread Recap #1 (Patreon)
Content
Hi everyone! 👋
As you probably know by now, I LOVE writing super-long tutorials! But that is a formal that does not work for everyone, unfortunately. Especially at a time where social media dominates how people expect to access information online.
So I recently started posting some short—but still very dense—Twitter threads. And the reception to most of them has been very positive! It is much quicker for me to write extra content like this, and it helps to know which topics people might be more interested to write about in future series!
In case you missed them, this is a recap of the twitter threads that I posted in the past three months, divided by topics! I put a ⭐ next to the ones that got the most engagement.
Game AI
Behaviour Trees
- Getting started with Behaviour Trees ⭐
- Five papers to automatically train your Behaviour Trees
- A Behaviour Tree to rule them all
Pathfinding
Turing Completeness
- A simple primer on Computational Complexity
- What makes Conway's Game of Life Turing Complete
- Ten games that are "accidentally" Turing Complete ⭐
Neural Networks
else
- Five cool indie games powered by Procedural Animations
- Ten small features that are making Unity awesome ⭐
- Five tricks to win at remote teaching
Some of the GIFs used comes from the "Game AI Programming" module that I teach. I will share some more content in the future! And I am already writing a longer article about games that are "accidentally" Turing Complete.
I hope you will enjoy some extra content, even if in this slightly different format than my usual posts!
🧔🏻