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Hi everyone! πŸ‘‹

This is the first part of a new tutorial series about one of my favourite topics in games: topographical maps! This article will cover the terrains shading, which is the first step necessary to create real-time maps:

The second part will be released next week, but is already available for preview/early access to all $5+ patrons:

The source code and resources are also available for download to all $25+ patrons here.

As always, thank you for your support and feel free to get in touch if you have any question!

πŸ™

πŸ§”πŸ»

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Topographical Maps in Unity: Terrain Shading - Alan Zucconi

This tutorial will teach you how to recreate a very popular effect in games: topographical maps. This is a two-part series, which will cover all the necessary aspects-from the Maths to the shader code-to make this possible: A link to download the full Unity package is also available at the end of the tutorial.

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