π Topographical Maps in Unity: Edge Detection (2/2) (Patreon)
Published:
2022-05-04 09:30:39
Imported:
2026-06
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Hi everyone! π
The second part of the tutorial series about topographical maps in Unity is finally out! This article will cover the edge detection, which is the first step necessary to create real-time maps:
This is a technique that shares a lot of similarities with games such as "Sable" and "Bird Alone" (below):
The source code and resources are also available for download to all $25+ patrons here.
As always, thank you for your support and feel free to get in touch if you have any question!
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