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Hello everyone! This update is the last one before the poll in the Discord server! It was necessary to fix some bugs and add some requested features! Tomorrow I'll be making a poll on the server to decide what modules to work on next in order, so keep an eye out!

So what changed for Enhanced Inventory?

New Features

  • Custom equipment panel images: a new button in the panel header opens an adjuster window where you pick any image, then drag and zoom to frame it to change the equipment panel silhouette for each character!

  • New module settings to replace the default male and female panel silhouettes with your custome image for all actors

  • Option to show Bulk in Containers (PF2e/SF2e, off by default): container headers show contents Bulk against capacity, like “1; 2L / 4”, with a fill bar that turns red when over capacity

  • PF2e/SF2e: equipment panel slots can now filter by traits as well as item types. In the slot editor, each slot has an “Accept Traits” field (comma-separated, like bomb, alchemical): items with any listed trait fit the slot even when their type isn’t checked. So a consumables belt can hold alchemist’s fire and grenades (which are technically weapons) without letting every weapon be sheathed there

Fixes

  • PF2e/SF2e: Items looted from loot actors or dead NPC sheets by players no longer duplicate: the items are now properly removed (Note: GM must be online for this to work)

  • Pocket layouts now travel with the item through compendium transfers instead of staying behind in the world

  • (Previous update to work with better combat sheet) The equipment panel now minimizes together with the character sheet instead of staying expanded

  • VTM V20: Enhanced Inventory now works on ghoul sheets, not just kindred and mortals

  • Slot type filters edited on the default template no longer reset back to defaults when the world reloads

As always thank you all for your continued support!

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