2017 June 5 Sample Project Update && Plugin Sneak Peak! (Patreon)
Content
- $5 - Sample Project with Tips & Tricks
- $10 - Sample Project with Tips & Tricks and Debugger
- $20 - Sample Project with Tips & Tricks, Debugger, and Beta Plugins
Sample Project File Size: 584MB (roughly) Happy RPG Making, everybody! For the regularly updated links, look below:
- Plugin Project Plans - List of plugins to expect for the future!
- $3 - Plugin Suggestion Box - Make plugin suggestion!
Be sure to check them out!
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For the sneak peak today, some of you may have seen it around already inside the sample project. It's the Scale Sprites plugin. And some of you probably have no idea what it even does.
Sometimes we want to use sprites from different sizes other than 48x48 for our standard sprites. But sometimes, we'd also like to scale them from the actual size they're at, too. For example, if your sprite would be 128x128 tall and you want it to appear 48x48 in-game, this plugin will let that effect happen.
To accomplish such a feat, when naming your scaled character sprite, add the following text to its name anywhere:
[48x48]
For example, if you had 'Actor2.png', rename it to 'Actor2 [48x48].png' to make it appear 48x48 in game. Note that due to Pixi's scaling algorithm, this effect works better when scaling down than scaling up.
This was originally made a while back and unreleased due to RPG Maker constantly updating the Pixi engine. I was mostly waiting for a stablized Pixi before releasing this one and for now, it seems like that's the case.
What this plugin means is, you can finally use assets of different proportions, scale them up to size to match your game's preferences, and with that, keep the game uniform. This means, you can finally use some assets from RPG Maker VX, Ace, etc. scaling them up to MV sizes, without having to do too much image editing yourself!
I made this plugin with that in mind back then since even to this date, I find that VX/Ace's assets are just simply more abundant than most of what MV has to offer. The vast amount of resources out there for those engines completely outnumbers MV's. Because MV uses different sizes, it'd be a shame to not be able to use them all effectively.
I hope this plugin will change that!
Files
Previews only