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Heya fellow RPG Makers! Whew! This was one majorly busy weekend for me. Combination of things, of which, includes working on the new plugin collaboration to get it up and working for Aekashics to have access to. x_x

Sample Project File Size: 584MB (roughly) Happy RPG Making, everybody!  For the regularly updated links, look below:

Be sure to check them out! 

Now! Onto our new plugin sneak peak!

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DragonBones allows your games to use skeletal animation, a type of computer animation in which a character (or object) is represented by skins/textures and a digital set of interconnected bones (called the skeleton). Using a set of instructions, the game will create animations based off these skins, skeletons, and instructions to create beautifully smooth and light-weight movements.

This plugin, made by TheGreenKel, and collaborated with Yanfly, will allow you to use skeletal animations made by DragonBones for your battle system! This means that with skeletal animation, you can make your battles look extremely fluid, more flexible animations outside of only 3 frames per motion, more than 18 possible motions, get rid of sprite based resources for faster loading times, and smaller file sizes for your games! In other words, there's practically no drawback to using it provided you have the resources.

Hope you're all looking forward to it! :D

Files

Previews only

Comments

Anonymous

Well, the known drawback is remake all my Spriter pro made resources into DragonBones as there is no plugin to convert them automatically from one to another :P. But good work anyway :).

Alejandro SQ

I just want to say thank you for making this available. The tips and tricks are easier to check as code than pausing the video, definitely :P